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General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
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<blockquote data-quote="hawkeyefan" data-source="post: 8410544" data-attributes="member: 6785785"><p>The part where the spell Cure Wounds restores hit points. </p><p></p><p>And no, that's not universally applied....there are plenty of mentions of HP as not being actual wounds, but there are also plenty that do reference them as such. They're both, taking the rules as a whole. Which is pretty much true of all editions; they're all made up of game mechanics related to fiction. </p><p></p><p>If they're fictionless, it's because you are doing everything in your power to make them so, while giving other mechanics a pass.</p><p></p><p></p><p></p><p>Except in the narratives that people are literally telling you about. </p><p></p><p>You should just say "Guys, I can't make heads nor tails of 4E powers" and not "Guys, no sense can be made from 4E powers". Others clearly do not share your failing.</p><p></p><p></p><p></p><p>"Sliding" as it's used in 4E is not teleportation, and your description of it as such shows either poor interpretation and grasp of the rules, or an attempt to bolster your argument.</p><p></p><p>When you Slide a character, you either physically or mentally manipulate them into moving where you want. Getting an opponent to misstep or over-commit is a huge part of tactics and one not really well represented in most editions of D&D. In this case, it was some kind of feint or deception that gets an enemy to move in a way they think will be advantageous, but turns out to be the opposite. </p><p></p><p>Honestly, I haven't been involved in this discussion because I had a feeling it would move toward these areas and would devolve into people swinging their preferences around like fact, and sure enough. But your semantic gymnastics to prove that your opinion is somehow fact are just too much. </p><p></p><p>You don't like 4E. Everybody gets it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8410544, member: 6785785"] The part where the spell Cure Wounds restores hit points. And no, that's not universally applied....there are plenty of mentions of HP as not being actual wounds, but there are also plenty that do reference them as such. They're both, taking the rules as a whole. Which is pretty much true of all editions; they're all made up of game mechanics related to fiction. If they're fictionless, it's because you are doing everything in your power to make them so, while giving other mechanics a pass. Except in the narratives that people are literally telling you about. You should just say "Guys, I can't make heads nor tails of 4E powers" and not "Guys, no sense can be made from 4E powers". Others clearly do not share your failing. "Sliding" as it's used in 4E is not teleportation, and your description of it as such shows either poor interpretation and grasp of the rules, or an attempt to bolster your argument. When you Slide a character, you either physically or mentally manipulate them into moving where you want. Getting an opponent to misstep or over-commit is a huge part of tactics and one not really well represented in most editions of D&D. In this case, it was some kind of feint or deception that gets an enemy to move in a way they think will be advantageous, but turns out to be the opposite. Honestly, I haven't been involved in this discussion because I had a feeling it would move toward these areas and would devolve into people swinging their preferences around like fact, and sure enough. But your semantic gymnastics to prove that your opinion is somehow fact are just too much. You don't like 4E. Everybody gets it. [/QUOTE]
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