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D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8411140" data-attributes="member: 7032025"><p>And I have given you plenty of detailed examples showing my perspective, so...</p><p></p><p></p><p></p><p>At the core, there are simple facts, well known by everyone, 4e is extremely technical (which, to some players, is an advantage) and tightly controlled (again, an advantage to some, and as a personal preference I add that the level of control makes it better than the totally uncontrolled 3e). Do you disagree with this ?</p><p></p><p></p><p></p><p>No, I'm just able to make the difference between an open system and a closed one. FYI, I'm not the only one, 5e designers tell it to you themselves. I'm not saying that one is better than the other intrinsically, but they are more or less suited to the type of game that you want to run, that's all.</p><p></p><p>If you want to run a technical game, 4e is way better than any other edition. If you want to run a game where fiction and story are at the top of your priorities, then, for exactly the same reasons, it is less suited. I'm not disparaging anyone or any system here, but in general I find using the right tool better to get specific jobs done right.</p><p></p><p></p><p></p><p>You are the only one here mentioning the intrinsic quality of a game. I'm not. I'm just pointing out that there is no one-size-fits-all system out there, some systems are better suited than others depending on the type of game that you want to run.</p><p></p><p>If you want a lot of fiction in your game and in particular in your combats, it's way harder to do with a system that constrains your imagination and forces you in specific pre-determined paths because these are the only ones that are allowed by the rules (for otherwise really interesting reasons if you want to play a technical balanced game).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8411140, member: 7032025"] And I have given you plenty of detailed examples showing my perspective, so... At the core, there are simple facts, well known by everyone, 4e is extremely technical (which, to some players, is an advantage) and tightly controlled (again, an advantage to some, and as a personal preference I add that the level of control makes it better than the totally uncontrolled 3e). Do you disagree with this ? No, I'm just able to make the difference between an open system and a closed one. FYI, I'm not the only one, 5e designers tell it to you themselves. I'm not saying that one is better than the other intrinsically, but they are more or less suited to the type of game that you want to run, that's all. If you want to run a technical game, 4e is way better than any other edition. If you want to run a game where fiction and story are at the top of your priorities, then, for exactly the same reasons, it is less suited. I'm not disparaging anyone or any system here, but in general I find using the right tool better to get specific jobs done right. You are the only one here mentioning the intrinsic quality of a game. I'm not. I'm just pointing out that there is no one-size-fits-all system out there, some systems are better suited than others depending on the type of game that you want to run. If you want a lot of fiction in your game and in particular in your combats, it's way harder to do with a system that constrains your imagination and forces you in specific pre-determined paths because these are the only ones that are allowed by the rules (for otherwise really interesting reasons if you want to play a technical balanced game). [/QUOTE]
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