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<blockquote data-quote="Ovinomancer" data-source="post: 8411190" data-attributes="member: 16814"><p>Your take is clearly informed by a very specific and narrow approach to RPGing. Much of this is just entirely misaimed -- like the discussion about how 4e is technical which has little to nothing to do with the point about making narrative sense, or the bits about open or closed games systems which really is a proxy argument for how much control does the GM have over the system. It's arguing not from looking a possibilities available but rather from starting with the conclusion and trying to argue from there.</p><p></p><p>4e's system actually allows more serious divergence in play approaches than 5e does. It does much more strongly restrict the GM's ability to use Force than 5e does, and that does remove some of the ways that D&D is usually played, but it also enables a very strong narrative approach that's just not possible in 5e (or any other edition of D&D) without extensive houserules or just ignoring the system altogether. So your claim about it being more closed is just a clear proxy for an argument that it doesn't align to your preferences. You should stick to making the argument that you don't like it rather than this charade about how there's some objectively discernable weakness to 4e. The former is defensible, understandable, and perfectly fine. The latter is, well, obviously silly and will get you in trouble for edition warring.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8411190, member: 16814"] Your take is clearly informed by a very specific and narrow approach to RPGing. Much of this is just entirely misaimed -- like the discussion about how 4e is technical which has little to nothing to do with the point about making narrative sense, or the bits about open or closed games systems which really is a proxy argument for how much control does the GM have over the system. It's arguing not from looking a possibilities available but rather from starting with the conclusion and trying to argue from there. 4e's system actually allows more serious divergence in play approaches than 5e does. It does much more strongly restrict the GM's ability to use Force than 5e does, and that does remove some of the ways that D&D is usually played, but it also enables a very strong narrative approach that's just not possible in 5e (or any other edition of D&D) without extensive houserules or just ignoring the system altogether. So your claim about it being more closed is just a clear proxy for an argument that it doesn't align to your preferences. You should stick to making the argument that you don't like it rather than this charade about how there's some objectively discernable weakness to 4e. The former is defensible, understandable, and perfectly fine. The latter is, well, obviously silly and will get you in trouble for edition warring. [/QUOTE]
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