Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8411225" data-attributes="member: 7032025"><p>At least I'm not promoting an edition which, in your own words, REMOVES some play styles from the game.</p><p></p><p>So no, I'm only interested in this thread, based on the premise that the more technical the game, the harder for it to be narrative and related to fiction.</p><p></p><p></p><p></p><p>Again, if you disagree with the premise above, feel free to discuss it, but as you seem to be only interested in edition warring...</p><p></p><p></p><p></p><p>It's one way to see openness, but the one that I've been describing has little to do with this, it's the one that is used by the 5e designers when speaking about 4e: "An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D."</p><p></p><p></p><p></p><p>See above, the premises are simple:</p><ul> <li data-xf-list-type="ul">Technical gaming based on the possibilities offered by rules limits the narrative freedom and the possibility to describe fiction.</li> <li data-xf-list-type="ul">4e is not only extremely technical, but it also severly limits what the characters can do (and in addition, your own words, it "removes" some styles of play).</li> </ul><p>The conclusion is obvious.</p><p></p><p></p><p></p><p>You have zero proof of this. The contrary is obvious to anyone who actually looks at both game systems and realises, for example, that 4e is restricted to being played on a grid, where powers are restricted to being used on that grid and how purely technical the powers are.</p><p></p><p></p><p></p><p>And here you go. How can 4e be more open when some ways of playing(and usual ones at that) are REMOVED ?</p><p></p><p></p><p></p><p>Again, there is zero proof of this. HOW does it enable a stronger narrative approach than other editions of D&D ? By paraphrasing the inane descriptions of fixed powers that do not even reflect what they do in the simulation ? Come on...</p><p></p><p>Or maybe it is through SKill Challenges that remove creativity and roleplaying, forcing it into a carcan of successes and failures and promoting roll playing for the success of skills ?</p><p></p><p></p><p></p><p>You are the one edition warring here, my friend, and promoting 4e, when I'm not making any judgment of quality. I am merely stating the obvious that you yourself recognise, that 4e removes (I was not as strong, for me it's only "discourages") some styles of playing, and in particular the more free form and therefore narrative ones, and in particular in combat, because 4e combat is only pushing figurines on a grid and counting squares, leaving very little place for fiction.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8411225, member: 7032025"] At least I'm not promoting an edition which, in your own words, REMOVES some play styles from the game. So no, I'm only interested in this thread, based on the premise that the more technical the game, the harder for it to be narrative and related to fiction. Again, if you disagree with the premise above, feel free to discuss it, but as you seem to be only interested in edition warring... It's one way to see openness, but the one that I've been describing has little to do with this, it's the one that is used by the 5e designers when speaking about 4e: "An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D." See above, the premises are simple: [LIST] [*]Technical gaming based on the possibilities offered by rules limits the narrative freedom and the possibility to describe fiction. [*]4e is not only extremely technical, but it also severly limits what the characters can do (and in addition, your own words, it "removes" some styles of play). [/LIST] The conclusion is obvious. You have zero proof of this. The contrary is obvious to anyone who actually looks at both game systems and realises, for example, that 4e is restricted to being played on a grid, where powers are restricted to being used on that grid and how purely technical the powers are. And here you go. How can 4e be more open when some ways of playing(and usual ones at that) are REMOVED ? Again, there is zero proof of this. HOW does it enable a stronger narrative approach than other editions of D&D ? By paraphrasing the inane descriptions of fixed powers that do not even reflect what they do in the simulation ? Come on... Or maybe it is through SKill Challenges that remove creativity and roleplaying, forcing it into a carcan of successes and failures and promoting roll playing for the success of skills ? You are the one edition warring here, my friend, and promoting 4e, when I'm not making any judgment of quality. I am merely stating the obvious that you yourself recognise, that 4e removes (I was not as strong, for me it's only "discourages") some styles of playing, and in particular the more free form and therefore narrative ones, and in particular in combat, because 4e combat is only pushing figurines on a grid and counting squares, leaving very little place for fiction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
Top