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D&D Combat is fictionless
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<blockquote data-quote="pemerton" data-source="post: 8417973" data-attributes="member: 42582"><p>Huh? </p><p></p><p>FIrst, there is this on p 143 - the introduction to the Warlord class description:</p><p></p><p style="margin-left: 20px">Warlords are accomplished and competent battle leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the battle with weapon in hand. Warlords know how to rally a team to win a fight.</p><p></p><p>So it's hardly a surprise that one then goes on to learn of a class feature called Commanding Presence. And the description, if one were needed, is in the name - the character has a <em>commanding presence</em>. Furthermore, one is called Tactical Presence and is INT based - so we can work out that it involves the urging of one's allies to use clever tactics - while the other is called Inspiring Presence and is CHA based - so we can infer that it involves rousing one's allies to further action, and urging them on.</p><p></p><p>With similar economy, Moldvay Basic has no description of the Fireball spell beyond "This spell creates a missile of fire that explodes into a ball of fire 40' diameter when it strikes a target" (p B18). It's a virtue of 4e, especially pre-Essentials, that it eschews overwrought prose and relies on crisp mechanical presentation to make clear what the fiction is.</p><p></p><p>I would also add: the earliest version of a warlord-type ability published for D&D that I know of are the abilities of a Good Cavalier, as presented in UA, to (i) act while at negative hit points, (ii) to heal an additional d4 hp per week of healing, and (iii) to make all allied creatures within 10' immune to fear.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8417973, member: 42582"] Huh? FIrst, there is this on p 143 - the introduction to the Warlord class description: [indent]Warlords are accomplished and competent battle leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the battle with weapon in hand. Warlords know how to rally a team to win a fight.[/indent] So it's hardly a surprise that one then goes on to learn of a class feature called Commanding Presence. And the description, if one were needed, is in the name - the character has a [i]commanding presence[/i]. Furthermore, one is called Tactical Presence and is INT based - so we can work out that it involves the urging of one's allies to use clever tactics - while the other is called Inspiring Presence and is CHA based - so we can infer that it involves rousing one's allies to further action, and urging them on. With similar economy, Moldvay Basic has no description of the Fireball spell beyond "This spell creates a missile of fire that explodes into a ball of fire 40' diameter when it strikes a target" (p B18). It's a virtue of 4e, especially pre-Essentials, that it eschews overwrought prose and relies on crisp mechanical presentation to make clear what the fiction is. I would also add: the earliest version of a warlord-type ability published for D&D that I know of are the abilities of a Good Cavalier, as presented in UA, to (i) act while at negative hit points, (ii) to heal an additional d4 hp per week of healing, and (iii) to make all allied creatures within 10' immune to fear. [/QUOTE]
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