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D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8418177" data-attributes="member: 7032025"><p>You are, on purpose, mixing things up between what an attack is and what an attack roll is (not even mentioning the description of the attack in fiction). Read the 5e rules completely and then you will concede the point, because there is certainly no retcon in the fiction.</p><p></p><p></p><p></p><p>I can't find the post again, but from what I remember it has to do about movement having actually occurred previously and therefore being described. Saying later "that movement never happened, this other movement happened instead" is very different from actually resolving one attack (which includes attack rolls, its modifiers, then the damage roll, its modifiers, etc.) from beginning to end.</p><p></p><p></p><p></p><p>And again, my problem is not with the technicality, but with the fact that this does not happen in fiction, because it would look silly on screen and in books and would break suspension of disbelief (which is my problem with 4e). The only cases that I can recall are humorous like "mostly dead".</p><p></p><p></p><p></p><p>Because you are once more confusing the technical explanation and the narrative that goes around it. I will not narrate an attack and its consequences until it has been fully resolved. For example, and this is well after the hit roll (and the potential shield), suppose that the victim is immune to the type of damage dealt ? My description will completely change, which is why I do it only after the complete attack has been described, not only part of the "technically does it hit" section of resolving it technically.</p><p></p><p></p><p></p><p>And again no, you are totally wrong here. To which power are paladins linked, even in 4e ? </p><p></p><p>Power Source: Divine. You are a divine warrior, a crusader and protector of your faith.</p><p></p><p>It is therefore part of the paradigm for a paladin to lay his hands on wounds and heal them. Whereas I don't see in fiction (and again, except for humorous situations) "you are litteraly dying, but it's just a flesh wound, walk it off".</p><p></p><p>It might work for you, it does not work for me, and as far as I know, it does not work in fiction because even in a fantasy world, it breaks suspension of disbelief. People expect magical power to do this. Otherwise, why does it not work in our world ?</p><p></p><p></p><p></p><p>The problem is that it only gives MECHANICAL voice to itself. You had to fetch in paladins, and these work, because the power source is clearly different.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8418177, member: 7032025"] You are, on purpose, mixing things up between what an attack is and what an attack roll is (not even mentioning the description of the attack in fiction). Read the 5e rules completely and then you will concede the point, because there is certainly no retcon in the fiction. I can't find the post again, but from what I remember it has to do about movement having actually occurred previously and therefore being described. Saying later "that movement never happened, this other movement happened instead" is very different from actually resolving one attack (which includes attack rolls, its modifiers, then the damage roll, its modifiers, etc.) from beginning to end. And again, my problem is not with the technicality, but with the fact that this does not happen in fiction, because it would look silly on screen and in books and would break suspension of disbelief (which is my problem with 4e). The only cases that I can recall are humorous like "mostly dead". Because you are once more confusing the technical explanation and the narrative that goes around it. I will not narrate an attack and its consequences until it has been fully resolved. For example, and this is well after the hit roll (and the potential shield), suppose that the victim is immune to the type of damage dealt ? My description will completely change, which is why I do it only after the complete attack has been described, not only part of the "technically does it hit" section of resolving it technically. And again no, you are totally wrong here. To which power are paladins linked, even in 4e ? Power Source: Divine. You are a divine warrior, a crusader and protector of your faith. It is therefore part of the paradigm for a paladin to lay his hands on wounds and heal them. Whereas I don't see in fiction (and again, except for humorous situations) "you are litteraly dying, but it's just a flesh wound, walk it off". It might work for you, it does not work for me, and as far as I know, it does not work in fiction because even in a fantasy world, it breaks suspension of disbelief. People expect magical power to do this. Otherwise, why does it not work in our world ? The problem is that it only gives MECHANICAL voice to itself. You had to fetch in paladins, and these work, because the power source is clearly different. [/QUOTE]
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