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<blockquote data-quote="AbdulAlhazred" data-source="post: 8418497" data-attributes="member: 82106"><p>I have a wound mechanism in HoML also. So, suppose your character fell in a pit and would take a lethal amount of damage, or even enough to be technically 'dying', you could reduce the damage by one HS and instead inflict a wound on your character. Your leg is broken, which is damned inconvenient, but you still have some hit points, and you could now at least do SOMETHING. Fixing that leg might really be a pain, but you can carry on with it splinted up, albeit you will be moving slower. I consider it a form of 'Upping the Stakes', you gained a bit, but the overall result is you're deeper in the muck than you were before, and it isn't likely to get more shallow! At least not before its more than neck deep.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8418497, member: 82106"] I have a wound mechanism in HoML also. So, suppose your character fell in a pit and would take a lethal amount of damage, or even enough to be technically 'dying', you could reduce the damage by one HS and instead inflict a wound on your character. Your leg is broken, which is damned inconvenient, but you still have some hit points, and you could now at least do SOMETHING. Fixing that leg might really be a pain, but you can carry on with it splinted up, albeit you will be moving slower. I consider it a form of 'Upping the Stakes', you gained a bit, but the overall result is you're deeper in the muck than you were before, and it isn't likely to get more shallow! At least not before its more than neck deep. [/QUOTE]
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