Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8418581" data-attributes="member: 7032025"><p>It's a bit more complicated than this, because contrary to a book/movie where the writer/director can sort of lie to the reader/watcher or twist their perception, D&D is a shared narrative, which means that whatever vision there is needs to be shared in real time with all participants.</p><p></p><p>So yes, for me it's narrative, but there needs to be a shared truth as to whether the fighter is dying or not, otherwise people will not be telling the same story at the same time.</p><p></p><p></p><p></p><p>And this is where I have a different perception, because in particular of the above. It cannot be provisional, because the other players will make decisions based on what has been described by the DM, and going back on this will just throw other players into confusion.</p><p></p><p>This is why true retcon like the one that you mentioned (I found it, and it has nothing to do with just going through the mechanics of a single attack, whether there is a shield or not) where an orc had moved, but it was later moved back because of forced movement is troubling, people acting between the description and the retcon (which, once more does not happen with the shield action) will base their own action on incorrect information.</p><p></p><p></p><p></p><p>This might work for standard fiction but it cannot work in a shared fiction like D&D.</p><p></p><p></p><p></p><p>And this is why I find it extremely frustrating as soon as 4e fans are involved, you guys are so touchy about this that you take everything as criticism of your dear edition. I have nothing against it, play it to your heart's content if that is your preference, but please allow me my own preferences, different from yours, because I'm very possibly not looking for the same thing in a game. A Landcruiser is a wonderful car, a Porsche is a wonderful car too, but they are not interchangeable depending on where you want to drive them if it's not simple roads. One will perform better than the other in its favoured environment, that's all.</p><p></p><p></p><p></p><p>And again, I'm all for it, but my reproach, explained many times now, is that if it's a different power source because it's not magical, make it brilliantly so rather than saying that it's a mish mash of magical/divine. Once more, look at the Wheel of Time, the Flame and the Void / Oneness, it's a martial power source that is brilliant in itself and creates unbelievably cool scenes, but it does not try to mimic the One Power, and the other way around.</p><p></p><p></p><p></p><p>And I'm all for it, just give it its individuality, don't make it different by just saying "It's different", make it really different, with effects which are logical and just different. Don't give it exactly the same power as arcane and divine, just by changing "divine" into "inspiring" in the name of the power.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8418581, member: 7032025"] It's a bit more complicated than this, because contrary to a book/movie where the writer/director can sort of lie to the reader/watcher or twist their perception, D&D is a shared narrative, which means that whatever vision there is needs to be shared in real time with all participants. So yes, for me it's narrative, but there needs to be a shared truth as to whether the fighter is dying or not, otherwise people will not be telling the same story at the same time. And this is where I have a different perception, because in particular of the above. It cannot be provisional, because the other players will make decisions based on what has been described by the DM, and going back on this will just throw other players into confusion. This is why true retcon like the one that you mentioned (I found it, and it has nothing to do with just going through the mechanics of a single attack, whether there is a shield or not) where an orc had moved, but it was later moved back because of forced movement is troubling, people acting between the description and the retcon (which, once more does not happen with the shield action) will base their own action on incorrect information. This might work for standard fiction but it cannot work in a shared fiction like D&D. And this is why I find it extremely frustrating as soon as 4e fans are involved, you guys are so touchy about this that you take everything as criticism of your dear edition. I have nothing against it, play it to your heart's content if that is your preference, but please allow me my own preferences, different from yours, because I'm very possibly not looking for the same thing in a game. A Landcruiser is a wonderful car, a Porsche is a wonderful car too, but they are not interchangeable depending on where you want to drive them if it's not simple roads. One will perform better than the other in its favoured environment, that's all. And again, I'm all for it, but my reproach, explained many times now, is that if it's a different power source because it's not magical, make it brilliantly so rather than saying that it's a mish mash of magical/divine. Once more, look at the Wheel of Time, the Flame and the Void / Oneness, it's a martial power source that is brilliant in itself and creates unbelievably cool scenes, but it does not try to mimic the One Power, and the other way around. And I'm all for it, just give it its individuality, don't make it different by just saying "It's different", make it really different, with effects which are logical and just different. Don't give it exactly the same power as arcane and divine, just by changing "divine" into "inspiring" in the name of the power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
Top