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<blockquote data-quote="Lyxen" data-source="post: 8418932" data-attributes="member: 7032025"><p>Indeed, mechanically, 4e is more than fine, it's just that, in their quest for balance, they have I think diluted to much the spirit of what should be Martial Power for me (again, although not perfect, the 5e Battle Master is much closer to what I think) by forcing into it aspects which do no look martial at all, not only to me, but to the genre in general.</p><p></p><p></p><p></p><p>See above, first it does not make Martial Power unique, it makes it too much of a clone of (for example) divine, second, it conflicts with its own self-declaration of being "not magic" when it produces effects which can only be magical.</p><p></p><p></p><p></p><p>Rallying oneself does not necessarily mean healing / recovering hit points. Once more, keeping on fighting for longer does not mean that you will recover better, whether in the short or the long term. It just tells you that you can keep on fighting longer. In that sense, the temporary hit points of 5e are a much better solution, narratively speaking, which has the added advantage of being specific to the martial power in their description, and the power is indeed called "rally".</p><p></p><p>Rally</p><p>On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.</p><p></p><p>Close to perfect, IMHO, because it does not depend at all on the source of hit points of the target. If you take a meatbag, his hit points are probably mostly physical, if you take a lean fighter it's probably skill and resolve, if you take a slim rogue, it's probably mostly luck, and if you take an elegant paladin, it's probably divine favor. Healing hit points through magic does not cause any problem for all these cases, because it's, well, magic. Through self-recovery does not cause any problem either, the warrior renews his focus, the meatbag physically heals, the rogue "renews his store of luck" (see Mat Cauthon and the times he says that he probably used all his luck for a day), and the paladin prays. But stiffening one resolve should not replace all that, and indeed, it does not in fiction of the genre. It might allow the types above to fight longer (temp hit points of a different "source"), but there is no reason for it to replace lost blood/faith/luck through something that is not magic.</p><p></p><p>Once more, I'm not saying that it cannot be done, 4e is technically really good, it's just that, for me, it is not as suited to the narrative, for sure about the games that I run and play, but also, as demonstrated with now many examples, in the movies/books/shows of the genre.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8418932, member: 7032025"] Indeed, mechanically, 4e is more than fine, it's just that, in their quest for balance, they have I think diluted to much the spirit of what should be Martial Power for me (again, although not perfect, the 5e Battle Master is much closer to what I think) by forcing into it aspects which do no look martial at all, not only to me, but to the genre in general. See above, first it does not make Martial Power unique, it makes it too much of a clone of (for example) divine, second, it conflicts with its own self-declaration of being "not magic" when it produces effects which can only be magical. Rallying oneself does not necessarily mean healing / recovering hit points. Once more, keeping on fighting for longer does not mean that you will recover better, whether in the short or the long term. It just tells you that you can keep on fighting longer. In that sense, the temporary hit points of 5e are a much better solution, narratively speaking, which has the added advantage of being specific to the martial power in their description, and the power is indeed called "rally". Rally On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier. Close to perfect, IMHO, because it does not depend at all on the source of hit points of the target. If you take a meatbag, his hit points are probably mostly physical, if you take a lean fighter it's probably skill and resolve, if you take a slim rogue, it's probably mostly luck, and if you take an elegant paladin, it's probably divine favor. Healing hit points through magic does not cause any problem for all these cases, because it's, well, magic. Through self-recovery does not cause any problem either, the warrior renews his focus, the meatbag physically heals, the rogue "renews his store of luck" (see Mat Cauthon and the times he says that he probably used all his luck for a day), and the paladin prays. But stiffening one resolve should not replace all that, and indeed, it does not in fiction of the genre. It might allow the types above to fight longer (temp hit points of a different "source"), but there is no reason for it to replace lost blood/faith/luck through something that is not magic. Once more, I'm not saying that it cannot be done, 4e is technically really good, it's just that, for me, it is not as suited to the narrative, for sure about the games that I run and play, but also, as demonstrated with now many examples, in the movies/books/shows of the genre. [/QUOTE]
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