Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8421388" data-attributes="member: 7032025"><p>And it's totally bland, and does not capture the uniqueness of the monster, and its threat.</p><p></p><p></p><p></p><p>And that one is so technical that no-one has yet produced an explanation as to how it works. It requires the beholder to blink as a burst, instead of just "beholding you" and it produces an effect that does prevent people from... I am still not clear from what actually. It affects magic items powers, for sure my flame tongue needs concentration to burn. Sorry, it's just purely technical.</p><p></p><p></p><p></p><p>And the DM should not be worried, as he is not playing against the players (even in 4e it's the credo, you know ?). And by not singling anyone out at any time, you have what you deserve, a flat game where noone shines because noone is really unique.</p><p></p><p>When I'm not so concerned about balance, I can imbalance the game on purpose to give everyone his turn, but for different reasons. I played a whole campaign with a bard that was totally ineffectual in combat, but really shone in social environment, and that was good enough for me. I did not need specific enforcement from the DM to make sure that I could kick ass as much as my friends in combat.</p><p></p><p>Again, exactly the same as in real life, control can prevent abuses, but it stiffles creativity except along the specific paths that, in its generosity, it lets you have, but in 4e, for me, it felt totally fictionless, just be creative about counting squares and using your powers in the right order...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8421388, member: 7032025"] And it's totally bland, and does not capture the uniqueness of the monster, and its threat. And that one is so technical that no-one has yet produced an explanation as to how it works. It requires the beholder to blink as a burst, instead of just "beholding you" and it produces an effect that does prevent people from... I am still not clear from what actually. It affects magic items powers, for sure my flame tongue needs concentration to burn. Sorry, it's just purely technical. And the DM should not be worried, as he is not playing against the players (even in 4e it's the credo, you know ?). And by not singling anyone out at any time, you have what you deserve, a flat game where noone shines because noone is really unique. When I'm not so concerned about balance, I can imbalance the game on purpose to give everyone his turn, but for different reasons. I played a whole campaign with a bard that was totally ineffectual in combat, but really shone in social environment, and that was good enough for me. I did not need specific enforcement from the DM to make sure that I could kick ass as much as my friends in combat. Again, exactly the same as in real life, control can prevent abuses, but it stiffles creativity except along the specific paths that, in its generosity, it lets you have, but in 4e, for me, it felt totally fictionless, just be creative about counting squares and using your powers in the right order... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
Top