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General Tabletop Discussion
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D&D Combat is fictionless
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<blockquote data-quote="Lyxen" data-source="post: 8421418" data-attributes="member: 7032025"><p>Oh yes, you mean these very narrative powers of push/pull/slide and balls which are actually squares on the map. No, thanks, I'll take the narrative combos of my players any time over these, like yesterday evening when a player distracted a Prince of Hell while the other one rummaged around the back of the command tent trying to find hints about what had happened to the orders that the Prince should have received multiple times.</p><p></p><p></p><p></p><p>At least it's a narrative game mechanic that means something in the game world, and not something that exists only in the technical world of little squares on a technical map and that does only a purely technical effect that has no relation to what the different characters could do. It's really top-down levelling, reduce everyone to the lowest common denominator because one is afraid of the brilliant spikes.</p><p></p><p></p><p></p><p>My current game is a total sandbox. The players are in control of armies and have "allies" in hell, they decide whether they want to go in the areas where there is antimagic, or the path that they will take. But of course, in 4e, everything needs to be labelled and technically correct to be put on a gridded map, everything needs to be codified.</p><p></p><p></p><p>OK, this discussion is over. First, you dragged me back into edition warring with your insistence that it had to be only a matter of taste, and second this is actually extremely insulting. Have fun with your 4e, but stop trying to peddle it to everyone, it's dead out there for many good reasons (that of course you will never accept because all the people not agreeing with you are idiots for not seeing the light of 4e).</p><p></p><p></p><p></p><p>Yeah, I know, we 5e DMs are all erratic and stupid, railroading DMs with no respect for the players. Riiiight....</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8421418, member: 7032025"] Oh yes, you mean these very narrative powers of push/pull/slide and balls which are actually squares on the map. No, thanks, I'll take the narrative combos of my players any time over these, like yesterday evening when a player distracted a Prince of Hell while the other one rummaged around the back of the command tent trying to find hints about what had happened to the orders that the Prince should have received multiple times. At least it's a narrative game mechanic that means something in the game world, and not something that exists only in the technical world of little squares on a technical map and that does only a purely technical effect that has no relation to what the different characters could do. It's really top-down levelling, reduce everyone to the lowest common denominator because one is afraid of the brilliant spikes. My current game is a total sandbox. The players are in control of armies and have "allies" in hell, they decide whether they want to go in the areas where there is antimagic, or the path that they will take. But of course, in 4e, everything needs to be labelled and technically correct to be put on a gridded map, everything needs to be codified. OK, this discussion is over. First, you dragged me back into edition warring with your insistence that it had to be only a matter of taste, and second this is actually extremely insulting. Have fun with your 4e, but stop trying to peddle it to everyone, it's dead out there for many good reasons (that of course you will never accept because all the people not agreeing with you are idiots for not seeing the light of 4e). Yeah, I know, we 5e DMs are all erratic and stupid, railroading DMs with no respect for the players. Riiiight.... [/QUOTE]
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