Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8424769" data-attributes="member: 42582"><p>[USER=7032025]@Lyxen[/USER], I don't understand why you seem to ignore the fact that <em>dying</em>, in 4e, is a technical term, defined in the PHB (p 277) to mean <em>having zero or fewer hit points</em>, <em>being unconscious</em> and <em>having to make death saves</em>. When a 5e character drops to zero hp, and they don't trigger the "instant death" rule, they are unconscious, and have to make death saves (Basic PDF, p 76). Setting aside some minutiae (in 4e, a natural 20 save allows spending a healing surge; in 5e, it restores the character to 1 hp; 5e has a couple of further fiddly rules around the saves, in part reflecting that it has no rules for negative hit points) these are the same mechanical subsystem! And neither requires magic or substantive surgery or similar to recover from dying to healthy. So it completely puzzles me why you are outraged by 4e's but not by 5e's treatment of this matter.</p><p></p><p>As far as the dragon is concerned, the rules for movement in 4e and 5e are also relevantly identical. From the 5e Basic PDF, p 71:</p><p></p><p style="margin-left: 20px">Whether a creature is a friend or an enemy, you can't willingly end your move in its space.</p><p></p><p>So if you object to my adjudication of the jump onto the dragon's back in 4e, you should be rejecting the same adjudication in 5e. Conersely, whatever rationalisation you apply in 5e is equally available to you in 4e.</p><p></p><p>This is another reason why I find your arguments very hard to follow.</p><p></p><p>For my part, I just followed the advice on p 42 of the DMG: <em>Your presence as the Dungeon Master is what makes D&D such a great game. You make it possible for the players to try anything they can imagine</em>. The player in my game could imagine leaping onto the back of a nearby dragon flying at about the same level as the PCs' flying tower. And we adjudicated it.</p><p></p><p>In an earlier session, the ranger PC had leaped onto the back of some Hobgoblins' war behemoth and taken control of it. In another earlier session, two PCs psychically chained together had been forced to go about with one sitting on the other's shoulders. In a subsequent session, the PCs <a href="https://www.enworld.org/threads/session-report-hijinks-in-the-elemental-chaos.400493/" target="_blank">captured Ygorl</a> by leaping onto him from a giant elemental Frosthawk, grappling and thereby immobilising him. He tried to rid himself of them by teleporting through the waves of chaos, but the PC held on.</p><p></p><p>There was never any controversy at my table about using three-dimensionality to advantage when appropriate.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8424769, member: 42582"] [USER=7032025]@Lyxen[/USER], I don't understand why you seem to ignore the fact that [I]dying[/I], in 4e, is a technical term, defined in the PHB (p 277) to mean [I]having zero or fewer hit points[/I], [I]being unconscious[/I] and [I]having to make death saves[/I]. When a 5e character drops to zero hp, and they don't trigger the "instant death" rule, they are unconscious, and have to make death saves (Basic PDF, p 76). Setting aside some minutiae (in 4e, a natural 20 save allows spending a healing surge; in 5e, it restores the character to 1 hp; 5e has a couple of further fiddly rules around the saves, in part reflecting that it has no rules for negative hit points) these are the same mechanical subsystem! And neither requires magic or substantive surgery or similar to recover from dying to healthy. So it completely puzzles me why you are outraged by 4e's but not by 5e's treatment of this matter. As far as the dragon is concerned, the rules for movement in 4e and 5e are also relevantly identical. From the 5e Basic PDF, p 71: [indent]Whether a creature is a friend or an enemy, you can't willingly end your move in its space.[/indent] So if you object to my adjudication of the jump onto the dragon's back in 4e, you should be rejecting the same adjudication in 5e. Conersely, whatever rationalisation you apply in 5e is equally available to you in 4e. This is another reason why I find your arguments very hard to follow. For my part, I just followed the advice on p 42 of the DMG: [I]Your presence as the Dungeon Master is what makes D&D such a great game. You make it possible for the players to try anything they can imagine[/I]. The player in my game could imagine leaping onto the back of a nearby dragon flying at about the same level as the PCs' flying tower. And we adjudicated it. In an earlier session, the ranger PC had leaped onto the back of some Hobgoblins' war behemoth and taken control of it. In another earlier session, two PCs psychically chained together had been forced to go about with one sitting on the other's shoulders. In a subsequent session, the PCs [url=https://www.enworld.org/threads/session-report-hijinks-in-the-elemental-chaos.400493/]captured Ygorl[/url] by leaping onto him from a giant elemental Frosthawk, grappling and thereby immobilising him. He tried to rid himself of them by teleporting through the waves of chaos, but the PC held on. There was never any controversy at my table about using three-dimensionality to advantage when appropriate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Combat is fictionless
Top