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D&D Combat Time - Edition comparisons
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<blockquote data-quote="Dice4Hire" data-source="post: 5481242" data-attributes="member: 55066"><p>I think this is really impossible to judge. The rules have changed, and there are so many variables that it is nigh impossible. The only way to do it even a little is to reduce variables as much as possible. </p><p></p><p>But it it were to be done, this is how I would do it.</p><p></p><p>Go with Rogue/Fighter/Cleric/MU and try them out with the same stat array, say 18.16.14.14.12.10 </p><p></p><p>The fighter has a longsword, chain, and a shield.</p><p>The rogue has leather, and a dagger</p><p>The cleric has a mace and all spells are healing.</p><p>The mage has the most iconic spells of each level. (!st is sleep and MM, for example)</p><p></p><p>Every opponent rolls a 15 on attacks, and 75% on the damage dice.</p><p></p><p>And even this is gonna leave a ton of variables.</p><p></p><p>But that is scientific.</p><p></p><p>In practice, until 4E, virtually all characters could be taken down by a single hit from an orc. One hit equals death. Even for wizards, that is very unlikely or impossible in 4E.</p><p></p><p>That is a huge change. Hitting the enemy is not so different, I do not think, nor damaging them, but again in 4E, orcs are not going down in one shot (at least not often)</p><p></p><p>If you count swinginess, 4E has a lot less of it. In BECMI to 3.5, one lost initiative and one crit later, and any character, even a fighter, is dying on the ground or stone dead.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5481242, member: 55066"] I think this is really impossible to judge. The rules have changed, and there are so many variables that it is nigh impossible. The only way to do it even a little is to reduce variables as much as possible. But it it were to be done, this is how I would do it. Go with Rogue/Fighter/Cleric/MU and try them out with the same stat array, say 18.16.14.14.12.10 The fighter has a longsword, chain, and a shield. The rogue has leather, and a dagger The cleric has a mace and all spells are healing. The mage has the most iconic spells of each level. (!st is sleep and MM, for example) Every opponent rolls a 15 on attacks, and 75% on the damage dice. And even this is gonna leave a ton of variables. But that is scientific. In practice, until 4E, virtually all characters could be taken down by a single hit from an orc. One hit equals death. Even for wizards, that is very unlikely or impossible in 4E. That is a huge change. Hitting the enemy is not so different, I do not think, nor damaging them, but again in 4E, orcs are not going down in one shot (at least not often) If you count swinginess, 4E has a lot less of it. In BECMI to 3.5, one lost initiative and one crit later, and any character, even a fighter, is dying on the ground or stone dead. [/QUOTE]
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