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D&D Combat Time - Edition comparisons
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<blockquote data-quote="MerricB" data-source="post: 5482147" data-attributes="member: 3586"><p>It's a hard comparison to make. I can make comparisons between 3E and 4E easily, but it's been a long time since I last ran AD&D on a regular basis.</p><p></p><p>In 3E, low level combats are pretty quick, normally taking me in the range of 10-30 minutes. By the time the higher levels are attained (13th+), the game slows down appreciably, and 2-3 hours is not particularly uncommon... even for battles that are only 2 or 3 rounds.</p><p></p><p>Truly, adding up all the dice and resolving all the attacks high level characters make can take a very long time.</p><p></p><p>In my 4E campaigns, combat time is a lot more constant, and is generally in the range of 40-60 minutes per combat. It creeps upwards somewhat at higher levels, but even our 21st level game is not having combats taking longer than 90 minutes, which is a huge advantage over 3E (and they're lasting 6-8 rounds as well).</p><p></p><p>AD&D, as I recall would have combats that typically lasted in the 10-30 minute range, with certain "set piece" combats taking far longer. If considering only fighter vs monster type combats, then combat length tends to take longer as the levels get higher, as fighter damage is mostly constant (# attacks at higher levels increase it slightly, as do magic weapons), whilst monster hit points scale upwards linearly or faster. Four fighter 1s vs one ogre is a lot faster than four fighter 4s vs four ogres! </p><p></p><p>Magic can speed this up, of course, but you need to be fairly high level or have good magic items for it to be an appreciable change.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5482147, member: 3586"] It's a hard comparison to make. I can make comparisons between 3E and 4E easily, but it's been a long time since I last ran AD&D on a regular basis. In 3E, low level combats are pretty quick, normally taking me in the range of 10-30 minutes. By the time the higher levels are attained (13th+), the game slows down appreciably, and 2-3 hours is not particularly uncommon... even for battles that are only 2 or 3 rounds. Truly, adding up all the dice and resolving all the attacks high level characters make can take a very long time. In my 4E campaigns, combat time is a lot more constant, and is generally in the range of 40-60 minutes per combat. It creeps upwards somewhat at higher levels, but even our 21st level game is not having combats taking longer than 90 minutes, which is a huge advantage over 3E (and they're lasting 6-8 rounds as well). AD&D, as I recall would have combats that typically lasted in the 10-30 minute range, with certain "set piece" combats taking far longer. If considering only fighter vs monster type combats, then combat length tends to take longer as the levels get higher, as fighter damage is mostly constant (# attacks at higher levels increase it slightly, as do magic weapons), whilst monster hit points scale upwards linearly or faster. Four fighter 1s vs one ogre is a lot faster than four fighter 4s vs four ogres! Magic can speed this up, of course, but you need to be fairly high level or have good magic items for it to be an appreciable change. Cheers! [/QUOTE]
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