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D&D Combat Time - Edition comparisons
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<blockquote data-quote="pemerton" data-source="post: 5482459" data-attributes="member: 42582"><p>I think this is right - and that the 4e rulebooks should be written to make this clearer (and WotC modules could then be written that reflect these clearer guidelines!).</p><p></p><p>If you want "filler encounters" in 4e I've found it works to use short(ish) skill challenges, or combats with fewer and lower-level enemies. I also use double or more the suggested quest XP, to maintain the rate of level gain without needing absurdly many level-appropriate centrepiece encounters. (By "absurd" here I mean "absurd from the ingame point of view").</p><p></p><p></p><p>This works for me too. Although I find it doesn't so much speed things up, as keep things dynamic and therefore prevents grind setting in.</p><p></p><p></p><p>I don't use wandering monsters in 4e for the reasons just stated - 4e combats are meant to be centrepiece encounters. Even the "filler" encounters I described above I run as planned encounters. For example, it may be a waste of time to run such an encounter when the party is at full strength, if the main interest in such an encounter is for the players to see how they can handle things when their PCs are short on resources.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5482459, member: 42582"] I think this is right - and that the 4e rulebooks should be written to make this clearer (and WotC modules could then be written that reflect these clearer guidelines!). If you want "filler encounters" in 4e I've found it works to use short(ish) skill challenges, or combats with fewer and lower-level enemies. I also use double or more the suggested quest XP, to maintain the rate of level gain without needing absurdly many level-appropriate centrepiece encounters. (By "absurd" here I mean "absurd from the ingame point of view"). This works for me too. Although I find it doesn't so much speed things up, as keep things dynamic and therefore prevents grind setting in. I don't use wandering monsters in 4e for the reasons just stated - 4e combats are meant to be centrepiece encounters. Even the "filler" encounters I described above I run as planned encounters. For example, it may be a waste of time to run such an encounter when the party is at full strength, if the main interest in such an encounter is for the players to see how they can handle things when their PCs are short on resources. [/QUOTE]
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