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D&D Combat Time - Edition comparisons
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<blockquote data-quote="Mark CMG" data-source="post: 5504758" data-attributes="member: 10479"><p>Not in my own experience, though I caution you to remember that this side discussion was in the context of the testing that was done regarding first level characters. My own experiences don't include many combats lasting over an hour even at high levels. I recall an 18th-level scenario with five players including one at the end where a PC turned on the rest of the party. There were six or seven encounters (depending on how you count, one combat encounter being joined into a previous one) that took a three hour session approx (3 1/2 with the pizza session that came first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). We had a range of players, mostly experienced, some that used laptops and a couple that had trouble even with books, but all focused. And that was a game with battlemat, full minis, etc. When I run 3.5 sans minis the times drop dramatically. I find that keeping players focused is more important than having them be expereinced, since anyone can help with the odd spell-look-up here and there.</p><p></p><p></p><p></p><p></p><p></p><p>I think the last sentence echoes what I said above. I haven't played the really high level 4E games, and don't doubt the sincerity of your claims about them taking as long as they did, but I can tell you that my high level 3.5 games never take as long as you suggest your own 3.5 games did. Have you tried playing 4E without minis or would that not be doable? D&D, at its heart, is an RPG that should be able to be played without minis, and with a fast pace in most cases by a DM with enough experience.</p><p></p><p></p><p></p><p></p><p></p><p>No walls since 1974, IME. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (see above)</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5504758, member: 10479"] Not in my own experience, though I caution you to remember that this side discussion was in the context of the testing that was done regarding first level characters. My own experiences don't include many combats lasting over an hour even at high levels. I recall an 18th-level scenario with five players including one at the end where a PC turned on the rest of the party. There were six or seven encounters (depending on how you count, one combat encounter being joined into a previous one) that took a three hour session approx (3 1/2 with the pizza session that came first :D ). We had a range of players, mostly experienced, some that used laptops and a couple that had trouble even with books, but all focused. And that was a game with battlemat, full minis, etc. When I run 3.5 sans minis the times drop dramatically. I find that keeping players focused is more important than having them be expereinced, since anyone can help with the odd spell-look-up here and there. I think the last sentence echoes what I said above. I haven't played the really high level 4E games, and don't doubt the sincerity of your claims about them taking as long as they did, but I can tell you that my high level 3.5 games never take as long as you suggest your own 3.5 games did. Have you tried playing 4E without minis or would that not be doable? D&D, at its heart, is an RPG that should be able to be played without minis, and with a fast pace in most cases by a DM with enough experience. No walls since 1974, IME. ;) (see above) [/QUOTE]
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