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D&D Combat Time - Edition comparisons
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<blockquote data-quote="Mark CMG" data-source="post: 5505094" data-attributes="member: 10479"><p>You keep missing most of my questions (which would help me understand why some of these things take so much time, I think) but "11+ hours in total" really has me reeling. I could see maybe 2-3 hours for a combined combat (twice the PCs, three times the usual opponents, approx) but that is truly outrageous. I suppose there is the notion that with extra healers those "resets" essentially negate earlier rounds. Did everyone on both sides come into this huge combat completely fresh? A typical combat in 3.5 is meant to garner about 20% of a party's resources, so it's also tough to not look at an all or nothing, do or die, 100% on the line combat as a bit more, too. All in all it is not in any way (number of opponents, number of PCs, expectation of "win or lose all" situation, etc.) a typical 18th-level combat, from what I am seeing, so it is tough for me to use it in direct comparison to other combats of similar levels in other editions. Still, 2 1/2 times the typical combatants times five for the do or die rather than twenty percent typical resource encounter would probably take me a great deal more than usual, too. Did you at least get a couple of Attaboys for running it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5505094, member: 10479"] You keep missing most of my questions (which would help me understand why some of these things take so much time, I think) but "11+ hours in total" really has me reeling. I could see maybe 2-3 hours for a combined combat (twice the PCs, three times the usual opponents, approx) but that is truly outrageous. I suppose there is the notion that with extra healers those "resets" essentially negate earlier rounds. Did everyone on both sides come into this huge combat completely fresh? A typical combat in 3.5 is meant to garner about 20% of a party's resources, so it's also tough to not look at an all or nothing, do or die, 100% on the line combat as a bit more, too. All in all it is not in any way (number of opponents, number of PCs, expectation of "win or lose all" situation, etc.) a typical 18th-level combat, from what I am seeing, so it is tough for me to use it in direct comparison to other combats of similar levels in other editions. Still, 2 1/2 times the typical combatants times five for the do or die rather than twenty percent typical resource encounter would probably take me a great deal more than usual, too. Did you at least get a couple of Attaboys for running it? :D [/QUOTE]
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