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D&D Combat Time - Edition comparisons
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<blockquote data-quote="Obryn" data-source="post: 5509123" data-attributes="member: 11821"><p>IME...</p><p></p><p>Fights in 1e took my group anywhere from 10 minutes to an hour or so. (This was about 2-3 years ago, mind you, so I apologize if I'm not precise.) There were actually quite a few rounds, because the whiff rate at low levels in 1e is pretty darn high.</p><p></p><p>Fights in my mid-level (14th or so) 3.5 game could be expected to take anywhere from 45 minutes to many hours. We played 6-hour sessions, and it wasn't unheard of to spend 3 of it on a single fight. This was Expedition to the Demonweb Pits, and some of my players had pretty complex stuff going on - for example, the necromancer.</p><p></p><p>In 4e, heroic-tier fights are pretty quick, but generally I expect a decent combat to take between 45 and 75 minutes. I sometimes have longer ones, on purpose - I just finished running a 3-hour gladiatorial match with 6 different factions, alliances, betrayals, attacks from the stands, rules about playing to the crowd, moving terrain, etc... There was a ton of roleplay mixed in with the rest, so that extended it a bit.</p><p></p><p>My high-paragon group took over an hour per fight, but I think part of the blame for this was on the poor design of high-level monsters, and the necessity of using L+3 encounters to even approach a challenge. I'd like to run it with better-designed monsters, now; I expect it will help speed it up. Part of the time extension is because players get a good deal more out-of-turn actions at higher levels.</p><p></p><p>Anyway, my longest fights in the past 5 years were in mid-high 3.5, followed by upper-paragon 4e, followed by heroic tier 4e, followed by low-level 3.5, followed by 1e.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5509123, member: 11821"] IME... Fights in 1e took my group anywhere from 10 minutes to an hour or so. (This was about 2-3 years ago, mind you, so I apologize if I'm not precise.) There were actually quite a few rounds, because the whiff rate at low levels in 1e is pretty darn high. Fights in my mid-level (14th or so) 3.5 game could be expected to take anywhere from 45 minutes to many hours. We played 6-hour sessions, and it wasn't unheard of to spend 3 of it on a single fight. This was Expedition to the Demonweb Pits, and some of my players had pretty complex stuff going on - for example, the necromancer. In 4e, heroic-tier fights are pretty quick, but generally I expect a decent combat to take between 45 and 75 minutes. I sometimes have longer ones, on purpose - I just finished running a 3-hour gladiatorial match with 6 different factions, alliances, betrayals, attacks from the stands, rules about playing to the crowd, moving terrain, etc... There was a ton of roleplay mixed in with the rest, so that extended it a bit. My high-paragon group took over an hour per fight, but I think part of the blame for this was on the poor design of high-level monsters, and the necessity of using L+3 encounters to even approach a challenge. I'd like to run it with better-designed monsters, now; I expect it will help speed it up. Part of the time extension is because players get a good deal more out-of-turn actions at higher levels. Anyway, my longest fights in the past 5 years were in mid-high 3.5, followed by upper-paragon 4e, followed by heroic tier 4e, followed by low-level 3.5, followed by 1e. -O [/QUOTE]
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