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Community
General Tabletop Discussion
*TTRPGs General
D&D combats really don't have to take a long time to resolve
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<blockquote data-quote="Quasqueton" data-source="post: 2394920" data-attributes="member: 3854"><p>Played last night, and we had 7 combats. I only recorded the Real Time for 6 of them, though.</p><p></p><p>The party:</p><p></p><p>rogue 1/wizard 6 - utility mage, has tons of scrolls</p><p>rogue 1/fighter 6 - kukri fighter with 4 attacks per round</p><p>sorcerer 7 - blaster mage, very straight-forward</p><p>monk 6 - loves the stunning fist</p><p>fighter 8 (NPC bodyguard for wizard)</p><p></p><p>The opponents:</p><p></p><p>Battle #1: 3x CR4 [EL~7] = 4 rounds, 17 minutes</p><p></p><p>Battle #2: 3x CR3 [EL~6] = 3 rounds, 7 minutes</p><p></p><p>Battle #3: 7x CR1 [EL~5?] = 3 rounds, 7 minutes</p><p></p><p>Battle #4: 8x CR1 [EL~5?] = 2 rounds, 6 minutes</p><p></p><p>Battle #5: 1x CR7 [EL7] = 3 rounds, 3 minutes</p><p></p><p>Battle #6: 1x CR3 [EL3] = 4+ rounds (forgot to time) - was just with one PC</p><p></p><p>Battle #7: 1x CR3 [EL3] = 3 rounds, 4 minutes - was at night, in and out of a lighted <em>Leomund's tiny hut</em>, so logistics got a little complicated</p><p></p><p>Of the 6 battles fully recorded, that's 18 total rounds of combat in 44 minutes = 2.44 minutes per round on average. Out of a 4-hour game session, that's 18% of our game time was in combat. I figure we wasted that much time on out-of-game talk.</p><p></p><p>These combats were pretty low level for the Effective Party Level. And all these encounters took place in a thick jungle (we spread out *lots* of pennies on the battlegrid to represent trees and general obstacles to movement), so these battles were not just wide open affairs.</p><p></p><p>These Players have played their characters for 20 game sessions, from 2nd level, so they are pretty well accustomed to their abilities. This makes combats go even faster.</p><p></p><p>But, anyway, I just thought I'd add this recent data to the list. So, you see why I have a hard time beleiving "5 rounds = 3 hours".</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2394920, member: 3854"] Played last night, and we had 7 combats. I only recorded the Real Time for 6 of them, though. The party: rogue 1/wizard 6 - utility mage, has tons of scrolls rogue 1/fighter 6 - kukri fighter with 4 attacks per round sorcerer 7 - blaster mage, very straight-forward monk 6 - loves the stunning fist fighter 8 (NPC bodyguard for wizard) The opponents: Battle #1: 3x CR4 [EL~7] = 4 rounds, 17 minutes Battle #2: 3x CR3 [EL~6] = 3 rounds, 7 minutes Battle #3: 7x CR1 [EL~5?] = 3 rounds, 7 minutes Battle #4: 8x CR1 [EL~5?] = 2 rounds, 6 minutes Battle #5: 1x CR7 [EL7] = 3 rounds, 3 minutes Battle #6: 1x CR3 [EL3] = 4+ rounds (forgot to time) - was just with one PC Battle #7: 1x CR3 [EL3] = 3 rounds, 4 minutes - was at night, in and out of a lighted [i]Leomund's tiny hut[/i], so logistics got a little complicated Of the 6 battles fully recorded, that's 18 total rounds of combat in 44 minutes = 2.44 minutes per round on average. Out of a 4-hour game session, that's 18% of our game time was in combat. I figure we wasted that much time on out-of-game talk. These combats were pretty low level for the Effective Party Level. And all these encounters took place in a thick jungle (we spread out *lots* of pennies on the battlegrid to represent trees and general obstacles to movement), so these battles were not just wide open affairs. These Players have played their characters for 20 game sessions, from 2nd level, so they are pretty well accustomed to their abilities. This makes combats go even faster. But, anyway, I just thought I'd add this recent data to the list. So, you see why I have a hard time beleiving "5 rounds = 3 hours". Quasqueton [/QUOTE]
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D&D combats really don't have to take a long time to resolve
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