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*Dungeons & Dragons
D&D comes to Middle Earth (from Cubicle 7)
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<blockquote data-quote="Wulfang" data-source="post: 7696459" data-attributes="member: 6788015"><p>My problem with D&D in Middle Earth is that D&D's high magic system and Hit Point inflation doesn't translate well to Middle Earth. It will feel completely out of place.</p><p></p><p>The whole ideology behind 'Hit Points' needs to be re-worked. Afterall, a high level D&D character can survive 20 sword cuts and a 100 foot fall. That doesn't sound like LOTR to me. Magic as well is problematic, you don't see Gandalf going around launching fireballs.</p><p></p><p>I should be excited, but over the years, I've come to leave D&D in Forgotten Realms camp, because that setting embraces D&D's mechanics rather then trying to shoe-horn them in. </p><p></p><p>In short, I can see this working only if they re-work the mechanics from the ground up, rather then just change a few things here an there from the OGL.</p><p></p><p>That being said, I can't say that I am fond of The One Ring roleplaying game either. You should have the option of playing whatever culture you desire without having to wait 5 years for the supplement to come out. You should be able to play one of the five wizards should you so choose. Most of all though, its The One Ring's combat system that is the least attractive to me. I like theater of mind, and I also like miniatures - and The One Ring is neither.</p></blockquote><p></p>
[QUOTE="Wulfang, post: 7696459, member: 6788015"] My problem with D&D in Middle Earth is that D&D's high magic system and Hit Point inflation doesn't translate well to Middle Earth. It will feel completely out of place. The whole ideology behind 'Hit Points' needs to be re-worked. Afterall, a high level D&D character can survive 20 sword cuts and a 100 foot fall. That doesn't sound like LOTR to me. Magic as well is problematic, you don't see Gandalf going around launching fireballs. I should be excited, but over the years, I've come to leave D&D in Forgotten Realms camp, because that setting embraces D&D's mechanics rather then trying to shoe-horn them in. In short, I can see this working only if they re-work the mechanics from the ground up, rather then just change a few things here an there from the OGL. That being said, I can't say that I am fond of The One Ring roleplaying game either. You should have the option of playing whatever culture you desire without having to wait 5 years for the supplement to come out. You should be able to play one of the five wizards should you so choose. Most of all though, its The One Ring's combat system that is the least attractive to me. I like theater of mind, and I also like miniatures - and The One Ring is neither. [/QUOTE]
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D&D comes to Middle Earth (from Cubicle 7)
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