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D&D comes to Middle Earth (from Cubicle 7)
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<blockquote data-quote="Reynard" data-source="post: 7696467" data-attributes="member: 467"><p>That's not what hit points represent. hit points represent skill and endurance until that one shot that drops you. You know, like Boromir wading through orcs getting multiple arrows right to the chest until he finally goes down.</p><p></p><p></p><p></p><p>Except when he does exactly that at the worg riding goblins in the Hobbit. Granted, Gandalf is actually closer to a (non shapeshifting) druid than a traditional D&D wizard, but he casts plenty of high powered spells when the need arises. Re-read the battle at the bridge for another example.</p><p></p><p>Because Lord of the Rings and the Hobbit are so beloved by fans, those same fans tend to create their own version of the books and Middle Earth in general in their heads that don't really match the text. unlike movie or TV fandom which has concrete visualizations to go by, prose demands you construct the novel in your mind's eye and so it becomes very personal. But arguing that the parts of ME PC types are going to engage with is low magic is sort of missing the point: in the late third age, most of the world has a low magic feel but it is still a world filled with wraiths and giant spiders and intelligent evil wolves and trolls and dark powers and aloof elves. It even talks about human sorcerers and conjurers. One of the main features of both the Hobbit and LotR was characters realizing just how magical their world really was.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7696467, member: 467"] That's not what hit points represent. hit points represent skill and endurance until that one shot that drops you. You know, like Boromir wading through orcs getting multiple arrows right to the chest until he finally goes down. Except when he does exactly that at the worg riding goblins in the Hobbit. Granted, Gandalf is actually closer to a (non shapeshifting) druid than a traditional D&D wizard, but he casts plenty of high powered spells when the need arises. Re-read the battle at the bridge for another example. Because Lord of the Rings and the Hobbit are so beloved by fans, those same fans tend to create their own version of the books and Middle Earth in general in their heads that don't really match the text. unlike movie or TV fandom which has concrete visualizations to go by, prose demands you construct the novel in your mind's eye and so it becomes very personal. But arguing that the parts of ME PC types are going to engage with is low magic is sort of missing the point: in the late third age, most of the world has a low magic feel but it is still a world filled with wraiths and giant spiders and intelligent evil wolves and trolls and dark powers and aloof elves. It even talks about human sorcerers and conjurers. One of the main features of both the Hobbit and LotR was characters realizing just how magical their world really was. [/QUOTE]
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D&D comes to Middle Earth (from Cubicle 7)
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