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D&D comes to Middle Earth (from Cubicle 7)
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<blockquote data-quote="innerdude" data-source="post: 7696483" data-attributes="member: 85870"><p>I'm as big a Tolkien fan as you'll find, and I have no problem with the conversion of Middle-Earth to D&D 5e. The more nice things everyone has, the more fun we all get to have.</p><p></p><p>The problem I have is, if you've already invested in The One Ring line, this is kind of a slap in the face. "Yeah, all your loyalty to our original product line? Yeah, sorry, we've got a business to run, so we're jumping on the new hotness of 5e 'cause we can actually make money on it." </p><p></p><p>Fine, I have no problem with that. Other than it means that if you LIKED The One Ring, you're basically getting pre-empted. </p><p></p><p>You think the D&D 5e release cycle is slow? You think 5e is lacking in "official support?" Well my friends, you haven't been waiting around for FIVE FREAKING YEARS just to get a playable version of the Gondor culture. </p><p></p><p>Folks, understand: not having a Gondor culture in the One Ring is the equivalent of 5e being published without a ranger class, and five years later Wizards saying, "Yeah, we know people want rangers, we're getting around to it, eventually." </p><p></p><p>My disgruntlement isn't with the conversion, it's that <em>they never even finished the system they already have.</em> Since pretty much Day 1 of the One Ring people have been asking for Noldor and Gondor as a playable "culture" (which is basically The One Ring's version of a "class"; it's basically a race + class melded into a single identity).</p><p></p><p>For comparison, The One Ring first hit shelves in October 2011. It's been 4.5, going on 5 years now. Good grief, in 4.5 years, how much stuff did Wizards put out for D&D 4e? Shoot, in four and a half years, they'd released the entire system PLUS an entire ".5" revision with Essentials.</p><p></p><p>It took Cubicle 7 four years to give us Noldor and Dunedain cultures in the Rivendell expansion. They STILL haven't given us a Gondor culture, and are just BARELY getting around to Rohan five years post-release. </p><p></p><p>If they'd just stopped farting around and given us Dunedain, Noldor, Gondor, and Rohan say, a year post-release, I'd have gone on my merry way and wished Cubicle 7 all the success in the world. I'm sure the two "plot point" campaigns they released were really groovy, and sure, the Laketown supplement and GM screen were nice. But in my mind, the lack of Gondor and Rohan as playable cultures continues to be a giant gaping hole in the system. Frankly, I haven't pushed my group to play The One Ring more because it's such an obvious, glaring absence. Why would I push my players to try out this system, when they can't even currently play as two of the most iconic archetypes of the entire Lord of the Rings fiction?</p><p></p><p>Imrahil, Faramir, Dol Amroth, Minas Tirith, Osgiliath, Ithilien, The Stone of Erech . . . . These are some of the most critical players and locations in the Lord of the Rings fiction . . . . aaaaand they're basically unplayable in The One Ring as currently constituted.</p></blockquote><p></p>
[QUOTE="innerdude, post: 7696483, member: 85870"] I'm as big a Tolkien fan as you'll find, and I have no problem with the conversion of Middle-Earth to D&D 5e. The more nice things everyone has, the more fun we all get to have. The problem I have is, if you've already invested in The One Ring line, this is kind of a slap in the face. "Yeah, all your loyalty to our original product line? Yeah, sorry, we've got a business to run, so we're jumping on the new hotness of 5e 'cause we can actually make money on it." Fine, I have no problem with that. Other than it means that if you LIKED The One Ring, you're basically getting pre-empted. You think the D&D 5e release cycle is slow? You think 5e is lacking in "official support?" Well my friends, you haven't been waiting around for FIVE FREAKING YEARS just to get a playable version of the Gondor culture. Folks, understand: not having a Gondor culture in the One Ring is the equivalent of 5e being published without a ranger class, and five years later Wizards saying, "Yeah, we know people want rangers, we're getting around to it, eventually." My disgruntlement isn't with the conversion, it's that [I]they never even finished the system they already have.[/I] Since pretty much Day 1 of the One Ring people have been asking for Noldor and Gondor as a playable "culture" (which is basically The One Ring's version of a "class"; it's basically a race + class melded into a single identity). For comparison, The One Ring first hit shelves in October 2011. It's been 4.5, going on 5 years now. Good grief, in 4.5 years, how much stuff did Wizards put out for D&D 4e? Shoot, in four and a half years, they'd released the entire system PLUS an entire ".5" revision with Essentials. It took Cubicle 7 four years to give us Noldor and Dunedain cultures in the Rivendell expansion. They STILL haven't given us a Gondor culture, and are just BARELY getting around to Rohan five years post-release. If they'd just stopped farting around and given us Dunedain, Noldor, Gondor, and Rohan say, a year post-release, I'd have gone on my merry way and wished Cubicle 7 all the success in the world. I'm sure the two "plot point" campaigns they released were really groovy, and sure, the Laketown supplement and GM screen were nice. But in my mind, the lack of Gondor and Rohan as playable cultures continues to be a giant gaping hole in the system. Frankly, I haven't pushed my group to play The One Ring more because it's such an obvious, glaring absence. Why would I push my players to try out this system, when they can't even currently play as two of the most iconic archetypes of the entire Lord of the Rings fiction? Imrahil, Faramir, Dol Amroth, Minas Tirith, Osgiliath, Ithilien, The Stone of Erech . . . . These are some of the most critical players and locations in the Lord of the Rings fiction . . . . aaaaand they're basically unplayable in The One Ring as currently constituted. [/QUOTE]
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