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D&D comes to Middle Earth (from Cubicle 7)
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<blockquote data-quote="Mike D" data-source="post: 7696568" data-attributes="member: 81547"><p>This is going to be awesome. I'm a huge fan of TOR; yes, the releases are slow, but they are excellent when they do come out. As 5E and TOR are the only two games I play right now, this will be perfect for me.</p><p></p><p>I believe the conversion will be fine. I took the Scales of War adventures in 4E and converted them to a 4th age Middle-earth setting, and did so without too much difficulty. And because I did not want to limit my players in any way, I did not exclude any race or class, including Warforged (leftover machines from an army Saruman was creating) and Tieflings (Easterners, trained in magic by the Blue Wizards). </p><p></p><p>Remember, the very core of D&D was taken right out of the LOTR. They share the same DNA. For instance:</p><p></p><p>Elves come in two varieties, wood (sylvan) and high (noldor).</p><p>Dwarves are swarthy bearded folk that mine the earth.</p><p>Halflings used to be officially named Hobbits until the Tolkien estate sued.</p><p>Orcs were invented by Tolkien. </p><p>The ranger class is entirely based on Strider.</p><p></p><p>And so on and so forth.</p><p></p><p>It will be interesting to see how they handle the magic issue, but I'm sure they will do so brilliantly. The easiest way would be to do what I did - put in the fourth age, and give magic as D&D knows it an origin story. That would also solve the canon problems that some DM's are intimidated by.</p></blockquote><p></p>
[QUOTE="Mike D, post: 7696568, member: 81547"] This is going to be awesome. I'm a huge fan of TOR; yes, the releases are slow, but they are excellent when they do come out. As 5E and TOR are the only two games I play right now, this will be perfect for me. I believe the conversion will be fine. I took the Scales of War adventures in 4E and converted them to a 4th age Middle-earth setting, and did so without too much difficulty. And because I did not want to limit my players in any way, I did not exclude any race or class, including Warforged (leftover machines from an army Saruman was creating) and Tieflings (Easterners, trained in magic by the Blue Wizards). Remember, the very core of D&D was taken right out of the LOTR. They share the same DNA. For instance: Elves come in two varieties, wood (sylvan) and high (noldor). Dwarves are swarthy bearded folk that mine the earth. Halflings used to be officially named Hobbits until the Tolkien estate sued. Orcs were invented by Tolkien. The ranger class is entirely based on Strider. And so on and so forth. It will be interesting to see how they handle the magic issue, but I'm sure they will do so brilliantly. The easiest way would be to do what I did - put in the fourth age, and give magic as D&D knows it an origin story. That would also solve the canon problems that some DM's are intimidated by. [/QUOTE]
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