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D&D & Comic Books Share A Similar Problem
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<blockquote data-quote="Mistwell" data-source="post: 5330931" data-attributes="member: 2525"><p>Chris is parroting an older argument than many other creators were making a decade ago. They were advocating that comics focus on "adult" indie-type comics for adults (like the comics Chris Ware creates), and turn superheroes back into kids comics.</p><p></p><p>But, they turned out to be wrong. Instead, the "adult" themed superheroes became the incubators for the movies based on those superheroes. Movies which needed to appeal to both kids and adults. In retrospect, continuing to make superhero comics more "adult" was the best thing some of those companies did. They don't need to make huge money on the comics anymore - they just need to make good stories that can eventually be adapted or mined for television and movies.</p><p></p><p>There are comics for kids. Kids do still buy comics, like Amelia Rules, and Gunnerkrigg Court. They sell pretty well. We, as adults, just are not aware of them, because they are not marketed to us.</p><p></p><p>Personally I'd like to see more diverse selections of genres in mainstream comics. But, I cannot look at how huge Marvel became under the current system and criticize it much. They turned those properties into gold with the movies and all the stuff that comes with it.</p><p></p><p>Ultimately I think D&D will do best when the edition can appeal to both kids and adults. From my perspective, that's 4e. My friend has been running a group of 7 kids in 4e, and the love it. And, he's running us late-30s/Early-40s in D&D using 4e as well, and we love it too. From my perspective, they found the happy medium. And Essentials helps with that, in that it presents the rules in a more simplified format - which does not make the rules themselves simple. It was a formatting change that everyone can appreciate, but particularly new players (of any age).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 5330931, member: 2525"] Chris is parroting an older argument than many other creators were making a decade ago. They were advocating that comics focus on "adult" indie-type comics for adults (like the comics Chris Ware creates), and turn superheroes back into kids comics. But, they turned out to be wrong. Instead, the "adult" themed superheroes became the incubators for the movies based on those superheroes. Movies which needed to appeal to both kids and adults. In retrospect, continuing to make superhero comics more "adult" was the best thing some of those companies did. They don't need to make huge money on the comics anymore - they just need to make good stories that can eventually be adapted or mined for television and movies. There are comics for kids. Kids do still buy comics, like Amelia Rules, and Gunnerkrigg Court. They sell pretty well. We, as adults, just are not aware of them, because they are not marketed to us. Personally I'd like to see more diverse selections of genres in mainstream comics. But, I cannot look at how huge Marvel became under the current system and criticize it much. They turned those properties into gold with the movies and all the stuff that comes with it. Ultimately I think D&D will do best when the edition can appeal to both kids and adults. From my perspective, that's 4e. My friend has been running a group of 7 kids in 4e, and the love it. And, he's running us late-30s/Early-40s in D&D using 4e as well, and we love it too. From my perspective, they found the happy medium. And Essentials helps with that, in that it presents the rules in a more simplified format - which does not make the rules themselves simple. It was a formatting change that everyone can appreciate, but particularly new players (of any age). [/QUOTE]
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