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D&D & Comic Books Share A Similar Problem
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<blockquote data-quote="Spatula" data-source="post: 5331517" data-attributes="member: 2198"><p>Huh? Kids don't want to play in good-guys-save-the-world stories? Is it just some freak accident that all of the races and creatures (and even a class) from LotR ended up in D&D? Are you familiar with the general formula in genre fantasy fiction? Have you seen Dragonlance? Forgotten Realms? 2nd edition AD&D? I'm guessing that you have, so I'm not sure how you can claim what you claim here. From the earliest days, D&D has drawn heavy influence from both S&S <strong>and</strong> epic fantasy. D&D's strength, I think, has been its ability to cater to both crowds, which are not separated by age, from what I've seen.</p><p></p><p>Wow. As an adult, I couldn't imagine a more boring, uninteresting idea for a game.</p><p></p><p>I would say that your overall point has some merit, but you distract from it with the bizarre, sweeping generalizations. It also ignores a few factors. Many kids, teens especially, don't want to play the "kids version" of anything. They generally want to experience the "real thing."</p><p></p><p>On top of that, it's not clear where to draw the lines. Good-vs-Evil and Shades-of-Gray are stylistic preferences that have nothing to do with age or maturity. You could instead focus on rule complexity, but out of mechanically complex or mechanically simple rulesets, which is the kids' domain and which is the adults? Kids have more free time, so they're more likely to delve into complex rulesets. But younger kids might have trouble grasping the intricacies, whereas adults would not. And so on. There's no one right answer that I can see.</p></blockquote><p></p>
[QUOTE="Spatula, post: 5331517, member: 2198"] Huh? Kids don't want to play in good-guys-save-the-world stories? Is it just some freak accident that all of the races and creatures (and even a class) from LotR ended up in D&D? Are you familiar with the general formula in genre fantasy fiction? Have you seen Dragonlance? Forgotten Realms? 2nd edition AD&D? I'm guessing that you have, so I'm not sure how you can claim what you claim here. From the earliest days, D&D has drawn heavy influence from both S&S [B]and[/B] epic fantasy. D&D's strength, I think, has been its ability to cater to both crowds, which are not separated by age, from what I've seen. Wow. As an adult, I couldn't imagine a more boring, uninteresting idea for a game. I would say that your overall point has some merit, but you distract from it with the bizarre, sweeping generalizations. It also ignores a few factors. Many kids, teens especially, don't want to play the "kids version" of anything. They generally want to experience the "real thing." On top of that, it's not clear where to draw the lines. Good-vs-Evil and Shades-of-Gray are stylistic preferences that have nothing to do with age or maturity. You could instead focus on rule complexity, but out of mechanically complex or mechanically simple rulesets, which is the kids' domain and which is the adults? Kids have more free time, so they're more likely to delve into complex rulesets. But younger kids might have trouble grasping the intricacies, whereas adults would not. And so on. There's no one right answer that I can see. [/QUOTE]
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