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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Charlaquin" data-source="post: 8265585" data-attributes="member: 6779196"><p>I think it depends. “You’re better off playing a game made for heists” <em>is true</em> if what you want to do is play a game about heists (or whatever). But as you say, you don’t really want to play a game about heists. You want to play a game that includes heists, among other things. Things for which a game made for heists may be ill-suited, or at least, less well-suited than D&D.</p><p></p><p>I think the core message is that system matters, and it is generally a good idea to pick a system that is well-suited to your purposes. Sometimes that means a bespoke system that was purpose-built to do exactly the thing you want (this is often especially true for one-shots). Sometimes it means a general system that handles most things well enough and can be added to as needed.</p><p></p><p>I think D&D’s biggest strength is in its recognition. Most people who play RPGs are familiar with it, so it’s very easy for most players to jump into, and they’re usually comfortable enough with it to be willing to push it to do things it wasn’t necessarily built to do, in ways they might not be comfortable doing with a less familiar system.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8265585, member: 6779196"] I think it depends. “You’re better off playing a game made for heists” [I]is true[/I] if what you want to do is play a game about heists (or whatever). But as you say, you don’t really want to play a game about heists. You want to play a game that includes heists, among other things. Things for which a game made for heists may be ill-suited, or at least, less well-suited than D&D. I think the core message is that system matters, and it is generally a good idea to pick a system that is well-suited to your purposes. Sometimes that means a bespoke system that was purpose-built to do exactly the thing you want (this is often especially true for one-shots). Sometimes it means a general system that handles most things well enough and can be added to as needed. I think D&D’s biggest strength is in its recognition. Most people who play RPGs are familiar with it, so it’s very easy for most players to jump into, and they’re usually comfortable enough with it to be willing to push it to do things it wasn’t necessarily built to do, in ways they might not be comfortable doing with a less familiar system. [/QUOTE]
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