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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8265717" data-attributes="member: 6704184"><p>Sure, and this is why 3pp supplements can be so valuable. Because if I’m gonna play a game about heists as anything more than a limited run story, it’s gonna be either a fantasy heist game or a fantastical sci-fi heist game, and so if there is a 3pp book that adds heist genre mechanics and player options to D&D, I’ll just use that. </p><p></p><p>This dynamic is a big deal. </p><p></p><p>Same. </p><p></p><p>I’ll disagree a bit here, because D&D is definitely not as narrow in focus as most bespoke genre games, or even some other general fantasy games. Most people I know hardly ever use a dungeon at all, for instance. </p><p></p><p>Yeah, one reason I prefer to homebrew is that I can more easily adjust the mechanics I’ve added on the fly. </p><p></p><p>I think my group is lucky in that we don’t really experience <em>Space Fantasy! </em>Feeling like D&D, or perhaps we do but in a good way? Like, it’s space D&D, but we are playing the kinds of characters we would play in Star Wars, and telling similar stories (kinda, the Galaxy is pretty different from Star Wars). </p><p></p><p>Nah. Fantasy is too broad to count for the genre part of that, and it doesn’t have any of the types of mechanics that directly reinforce a more specific fantasy genre tropes beyond some subclasses. If D&D is bespoke, every game that isn’t GURPS is. </p><p></p><p><img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /> I’ll let my group know that out mass combat and ship combat experiences didn’t happen! </p><p></p><p>The treasure part is purely genre convention and expectation, at this point. Not giving copious treasure doesn’t even involve houserules or homebrew. </p><p></p><p>Not my experience, but fair enough. </p><p></p><p>My original point wasn’t just about immersion. It was about mechanics that interrupt play, IME. Using mechanical resolution to determine my emotional state is just a play experience I don’t ever want, and I’ve never enjoyed in any of the games I’ve experienced it in.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8265717, member: 6704184"] Sure, and this is why 3pp supplements can be so valuable. Because if I’m gonna play a game about heists as anything more than a limited run story, it’s gonna be either a fantasy heist game or a fantastical sci-fi heist game, and so if there is a 3pp book that adds heist genre mechanics and player options to D&D, I’ll just use that. This dynamic is a big deal. Same. I’ll disagree a bit here, because D&D is definitely not as narrow in focus as most bespoke genre games, or even some other general fantasy games. Most people I know hardly ever use a dungeon at all, for instance. Yeah, one reason I prefer to homebrew is that I can more easily adjust the mechanics I’ve added on the fly. I think my group is lucky in that we don’t really experience [I]Space Fantasy! [/I]Feeling like D&D, or perhaps we do but in a good way? Like, it’s space D&D, but we are playing the kinds of characters we would play in Star Wars, and telling similar stories (kinda, the Galaxy is pretty different from Star Wars). Nah. Fantasy is too broad to count for the genre part of that, and it doesn’t have any of the types of mechanics that directly reinforce a more specific fantasy genre tropes beyond some subclasses. If D&D is bespoke, every game that isn’t GURPS is. 😂 I’ll let my group know that out mass combat and ship combat experiences didn’t happen! The treasure part is purely genre convention and expectation, at this point. Not giving copious treasure doesn’t even involve houserules or homebrew. Not my experience, but fair enough. My original point wasn’t just about immersion. It was about mechanics that interrupt play, IME. Using mechanical resolution to determine my emotional state is just a play experience I don’t ever want, and I’ve never enjoyed in any of the games I’ve experienced it in. [/QUOTE]
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