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General Tabletop Discussion
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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Blue" data-source="post: 8265724" data-attributes="member: 20564"><p>Have to disagree.</p><p></p><p>1. Many of the other games I like are lighter than D&D. Subtracting too much and D&D isn't an interesting shell.</p><p>2. Something as straightforward as a different magic system would be a huge change for D&D, not just a lift and shift. The amount to import it and balance I'd rather put towards play.</p><p>3. Many of the other games I'm looking for have distinctly different dynamics - that's why I'm looking at them. For example, Fate's economy is <em>solely</em> powered by accepting Fate points for my Aspects being used in negative ways. Would I want to rip all resource management out of D&D? Why? Don't Rest Your Head has a die pool mechanic that includes where the highest die came from being important, even critical. How would I graft that onto D&D?</p><p>4. Many games have very different character creation and advancement. Look at Hero System. I'd never be able to graft on that to D&D and still have it feel and run like D&D. Shadowrun (well, I haven't read 6th) had a priority system and different tracks. Many games aren't zero to hero.</p><p>5. D&D has a lot of combat focused rules, and some of the games I want to play have very different focus. I don't want that overhead.</p><p>6. D&D 5e is my favorite edition of D&D, and I've been playing since Red Box Basic, but it's not even my favorite D&D-like game. That's the d20 game 13th Age. I play more D&D because there's more players, but once I'm looking at heavily customizing the rules I lose all that and might as well start with the game system I want.</p></blockquote><p></p>
[QUOTE="Blue, post: 8265724, member: 20564"] Have to disagree. 1. Many of the other games I like are lighter than D&D. Subtracting too much and D&D isn't an interesting shell. 2. Something as straightforward as a different magic system would be a huge change for D&D, not just a lift and shift. The amount to import it and balance I'd rather put towards play. 3. Many of the other games I'm looking for have distinctly different dynamics - that's why I'm looking at them. For example, Fate's economy is [I]solely[/I] powered by accepting Fate points for my Aspects being used in negative ways. Would I want to rip all resource management out of D&D? Why? Don't Rest Your Head has a die pool mechanic that includes where the highest die came from being important, even critical. How would I graft that onto D&D? 4. Many games have very different character creation and advancement. Look at Hero System. I'd never be able to graft on that to D&D and still have it feel and run like D&D. Shadowrun (well, I haven't read 6th) had a priority system and different tracks. Many games aren't zero to hero. 5. D&D has a lot of combat focused rules, and some of the games I want to play have very different focus. I don't want that overhead. 6. D&D 5e is my favorite edition of D&D, and I've been playing since Red Box Basic, but it's not even my favorite D&D-like game. That's the d20 game 13th Age. I play more D&D because there's more players, but once I'm looking at heavily customizing the rules I lose all that and might as well start with the game system I want. [/QUOTE]
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