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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Magister Ludorum" data-source="post: 8265727" data-attributes="member: 6862253"><p>I know some folks claim that D&D doesn't handle other genres well. My experience is different. I've run every version of D&D from ODD to 5e and pathfinder. I hate dungeon crawls with a passion and stopped running them back in high school (around 1982).</p><p></p><p>I've been running a consistent modern arcana game in 5e since I stated running the game. The setting has strong Lovecraftian horror elements as well (in a more dark fantasy mode than insanity-death spiral mode since that's my least favorite part of CoC). The game is a lot of fun for me and the players.</p><p></p><p>Sometimes I run two different chronicles, one D&D and the other BRP/HERO with current sets of characters and stories in the same setting at the same time (alternate days of course)</p><p></p><p>I've also been giving out about 1/10th the treasure since the mid-80s.</p><p></p><p>The only argument that works for me about 5e inadequacy to these genres is the skill argument. When I want to run a skill heavy game I use HERO or BRP or my own bastardized system that adds the BRP skill system to the HERO chassis (I loathe 3d6 rolls for skills).</p><p></p><p>This doesn't come from a point of ignorance. I've also run BRP, HERO and GURPS from the first published edition. I used to be the guy who organized GURPS play at conventions in Tucson.</p><p></p><p>I'm also running Age of Worms for my kids in BRP. It hasn't changed the enjoyment of the game at all.</p><p></p><p>Folks should just run what they like. I get tired of folks claiming that BRP doesn't work for dungeon adventuring and that D&D didn't work unless it's all about treasure and dungeons. People have been running mysteries, horror, science fantasy and social interaction games in D&D since it was first published.</p><p></p><p>I've never had a shortage of players and currently have a waiting list about 5 deep of folks who want to join the games I'm running.</p></blockquote><p></p>
[QUOTE="Magister Ludorum, post: 8265727, member: 6862253"] I know some folks claim that D&D doesn't handle other genres well. My experience is different. I've run every version of D&D from ODD to 5e and pathfinder. I hate dungeon crawls with a passion and stopped running them back in high school (around 1982). I've been running a consistent modern arcana game in 5e since I stated running the game. The setting has strong Lovecraftian horror elements as well (in a more dark fantasy mode than insanity-death spiral mode since that's my least favorite part of CoC). The game is a lot of fun for me and the players. Sometimes I run two different chronicles, one D&D and the other BRP/HERO with current sets of characters and stories in the same setting at the same time (alternate days of course) I've also been giving out about 1/10th the treasure since the mid-80s. The only argument that works for me about 5e inadequacy to these genres is the skill argument. When I want to run a skill heavy game I use HERO or BRP or my own bastardized system that adds the BRP skill system to the HERO chassis (I loathe 3d6 rolls for skills). This doesn't come from a point of ignorance. I've also run BRP, HERO and GURPS from the first published edition. I used to be the guy who organized GURPS play at conventions in Tucson. I'm also running Age of Worms for my kids in BRP. It hasn't changed the enjoyment of the game at all. Folks should just run what they like. I get tired of folks claiming that BRP doesn't work for dungeon adventuring and that D&D didn't work unless it's all about treasure and dungeons. People have been running mysteries, horror, science fantasy and social interaction games in D&D since it was first published. I've never had a shortage of players and currently have a waiting list about 5 deep of folks who want to join the games I'm running. [/QUOTE]
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