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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Jaeger" data-source="post: 8265781" data-attributes="member: 27996"><p>Well, in his defense he could mod in a form of the d20 Star Wars saga starship rules...</p><p></p><p>But essentially you are correct. D20 star wars was D&D in space with a Star Wars veneer...</p><p></p><p></p><p>Because This:</p><p></p><p></p><p>Classes and Levels? Hit point Bloat? Just keeping those three assumptions enforces a certain style of play that is very D&D no matter what genre you are playing in.</p><p></p><p>Although I think some of the comparisons on this thread of system extremes (D&D vs PBtA games) are very apples and oranges; I do believe the core point is correct.</p><p></p><p>System does matter.</p><p></p><p>Different systems induce different play paradigms at the table. People play their characters differently and engage with the setting differently depending on the system used. </p><p></p><p>Different systems create unique RPG experiences at the table during play.</p><p></p><p>But I have learned something in my internet wanderings; that for a great many people the most import equation for their RPG play is this:</p><p></p><p><em>Familiarity > System.</em></p><p></p><p>All that stuff I just wrote about other systems 'different play paradigms' and how they 'create unique RPG experiences'? They. Don't. Care.</p><p></p><p>Don't want to be bothered. Don't want to hear it.</p><p></p><p>If they can mod what they are familiar with to do something that more or less works 'good enough' at their table, then: </p><p></p><p><em>Familiarity + Good Enough = Different System no can Defend.</em></p><p></p><p>Why? Because they don't want to change rules systems. That's why.</p><p></p><p>And I can't really hate on that decision. After all this is a hobby we do for our own personal pleasure.</p><p></p><p><em>"Because I don't want to."</em> is a valid personal choice.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8265781, member: 27996"] Well, in his defense he could mod in a form of the d20 Star Wars saga starship rules... But essentially you are correct. D20 star wars was D&D in space with a Star Wars veneer... Because This: Classes and Levels? Hit point Bloat? Just keeping those three assumptions enforces a certain style of play that is very D&D no matter what genre you are playing in. Although I think some of the comparisons on this thread of system extremes (D&D vs PBtA games) are very apples and oranges; I do believe the core point is correct. System does matter. Different systems induce different play paradigms at the table. People play their characters differently and engage with the setting differently depending on the system used. Different systems create unique RPG experiences at the table during play. But I have learned something in my internet wanderings; that for a great many people the most import equation for their RPG play is this: [I]Familiarity > System.[/I] All that stuff I just wrote about other systems 'different play paradigms' and how they 'create unique RPG experiences'? They. Don't. Care. Don't want to be bothered. Don't want to hear it. If they can mod what they are familiar with to do something that more or less works 'good enough' at their table, then: [I]Familiarity + Good Enough = Different System no can Defend.[/I] Why? Because they don't want to change rules systems. That's why. And I can't really hate on that decision. After all this is a hobby we do for our own personal pleasure. [I]"Because I don't want to."[/I] is a valid personal choice. [/QUOTE]
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