Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8265802" data-attributes="member: 87792"><p>And here I'd say that there's a huge difference between adding to a game and morphing a game. D&D is a hacked tabletop wargame where some of its central features are:</p><ul> <li data-xf-list-type="ul">Almost consequence free (for the survivors) combat</li> <li data-xf-list-type="ul">Relatively controlled outcomes that are pass/fail</li> <li data-xf-list-type="ul">Larger than life characters able to survive most situations - but who are "street level" superheroes at most.</li> <li data-xf-list-type="ul">Linear character growth where the characters level up</li> <li data-xf-list-type="ul">Controlled, predictable, and reliable magic</li> <li data-xf-list-type="ul">The environment being external to the characters rather than the characters being integrated into the setting </li> </ul><p>If I want to keep all of the above then D&D is a pretty good starting point. If I want to substantially change any of them it isn't.</p><p></p><p>Blades in the Dark is not a great game for heists because it gives you flashback mechanics (stolen from Leverage). You could do that in D&D. It's a great game for a heist crew that are <em>barely </em>keeping things together, and where consequences both of each individual roll can bite in both expected and unexpected ways. And where wounds make it harder for the characters and it takes more than a few days of light activity to recover.</p><p></p><p>Warhammer Fantasy Roleplay is a game where I start with a genuine position in the world whether it's ratcatcher, gravedigger, or highwayman - but their destiny isn't almost locked in at the start in the way a fighter is likely to remain a fighter through their entire career. Combat is always dangerous; you're one bad roll away from not so much death but an injury that's still affecting your character a dozen seconds later. And magic is powerful, scary, unreliable, and every spell has a chance of blowing back in your face.</p><p></p><p>Getting either the Blades or WFRP experiences in D&D would require house rules that are tantamount to a complete rebuild of the system.</p><p></p><p>I have literally never heard of anyone doing this. </p><p></p><p>For me the idea that you can do anything in D&D rings hollow. And even 5e is a bulky enough system that I could teach Blades as easily as I could houserule 5e.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8265802, member: 87792"] And here I'd say that there's a huge difference between adding to a game and morphing a game. D&D is a hacked tabletop wargame where some of its central features are: [LIST] [*]Almost consequence free (for the survivors) combat [*]Relatively controlled outcomes that are pass/fail [*]Larger than life characters able to survive most situations - but who are "street level" superheroes at most. [*]Linear character growth where the characters level up [*]Controlled, predictable, and reliable magic [*]The environment being external to the characters rather than the characters being integrated into the setting [/LIST] If I want to keep all of the above then D&D is a pretty good starting point. If I want to substantially change any of them it isn't. Blades in the Dark is not a great game for heists because it gives you flashback mechanics (stolen from Leverage). You could do that in D&D. It's a great game for a heist crew that are [I]barely [/I]keeping things together, and where consequences both of each individual roll can bite in both expected and unexpected ways. And where wounds make it harder for the characters and it takes more than a few days of light activity to recover. Warhammer Fantasy Roleplay is a game where I start with a genuine position in the world whether it's ratcatcher, gravedigger, or highwayman - but their destiny isn't almost locked in at the start in the way a fighter is likely to remain a fighter through their entire career. Combat is always dangerous; you're one bad roll away from not so much death but an injury that's still affecting your character a dozen seconds later. And magic is powerful, scary, unreliable, and every spell has a chance of blowing back in your face. Getting either the Blades or WFRP experiences in D&D would require house rules that are tantamount to a complete rebuild of the system. I have literally never heard of anyone doing this. For me the idea that you can do anything in D&D rings hollow. And even 5e is a bulky enough system that I could teach Blades as easily as I could houserule 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top