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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8266037" data-attributes="member: 18"><p>It's not really "equally untrue". It's highly varied. Some games are so extremely well-designed that if you literally follow the rules with players who wanna play you are, in fact, going to get the experience you want. Some aren't. Generally the latter are more likely to be generic games. In general the more generic a game is, the less likely it is to provide a specific experience. There's also the issue that some games are advertised as giving you want thing, but don't. The classic example being HERO/Champions, advertised and promoted as a superhero RPG, but basically a tactics-heavy squad-combat game which inexplicably has a lot of rules for superheroes lol.</p><p></p><p>So yeah there's some variation, especially across all RPGs, but the OP is basically posing "Bespoke Genre TTRPGs", so that's actually a pretty narrow range of TT RPGs, particularly PtbA and BitD ones recently, and in general, it's more true to say they'll give you the experience you want.</p><p></p><p>Like you were talking about doing superheroes or CoC or the like with 5E, and it's like, you can't, not without basically rebuilding the game from the ground up. What you can do is lightly incorporate a couple of elements, usually aesthetic ones rather than fundamental ones, and call them that thing. HP for example work fine with supers, but levels are a disaster, and both are a disaster for CoC (as the d20 CoC illustrated at length).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8266037, member: 18"] It's not really "equally untrue". It's highly varied. Some games are so extremely well-designed that if you literally follow the rules with players who wanna play you are, in fact, going to get the experience you want. Some aren't. Generally the latter are more likely to be generic games. In general the more generic a game is, the less likely it is to provide a specific experience. There's also the issue that some games are advertised as giving you want thing, but don't. The classic example being HERO/Champions, advertised and promoted as a superhero RPG, but basically a tactics-heavy squad-combat game which inexplicably has a lot of rules for superheroes lol. So yeah there's some variation, especially across all RPGs, but the OP is basically posing "Bespoke Genre TTRPGs", so that's actually a pretty narrow range of TT RPGs, particularly PtbA and BitD ones recently, and in general, it's more true to say they'll give you the experience you want. Like you were talking about doing superheroes or CoC or the like with 5E, and it's like, you can't, not without basically rebuilding the game from the ground up. What you can do is lightly incorporate a couple of elements, usually aesthetic ones rather than fundamental ones, and call them that thing. HP for example work fine with supers, but levels are a disaster, and both are a disaster for CoC (as the d20 CoC illustrated at length). [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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