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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8266047" data-attributes="member: 18"><p>With respect, it doesn't show that at all.</p><p></p><p>What it shows is you can incorporate elements into D&D and claim they're effective representations of other genres and styles, regardless of whether they actually are. Basically you can mangle anything you like, cram in into whatever RPG, and claim that RPG does genre X well. Doesn't mean it does. D&D breaking isn't the problem, or the expected issue. The opposite is the problem, that just jamming a few rando systems into D&D doesn't make D&D able to simulate other genre or styles well at all. The basic aspects of D&D are such that you're not able to get around some of them, not without rebuilding D&D in serious ways that make it essentially a merely D&D-like system.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8266047, member: 18"] With respect, it doesn't show that at all. What it shows is you can incorporate elements into D&D and claim they're effective representations of other genres and styles, regardless of whether they actually are. Basically you can mangle anything you like, cram in into whatever RPG, and claim that RPG does genre X well. Doesn't mean it does. D&D breaking isn't the problem, or the expected issue. The opposite is the problem, that just jamming a few rando systems into D&D doesn't make D&D able to simulate other genre or styles well at all. The basic aspects of D&D are such that you're not able to get around some of them, not without rebuilding D&D in serious ways that make it essentially a merely D&D-like system. [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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