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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="dave2008" data-source="post: 8266062" data-attributes="member: 83242"><p>You could be right. I don't really have enough experience with other systems to say.</p><p></p><p>Perhaps, if that it is indeed what you want. I have found that often we think we want something different, but when we try other systems we find what we really want is a D&D version of that genre.</p><p></p><p>I disagree, but what you want from a CoC game and what we want from a CoC game may be different. I mean Sandy has a whole 5e CoC supplement. Now it wasn't available when I ran a CoC style adventure, but the group definitely felt we captured what we liked about CoC from the 80s.</p><p></p><p>FYI, correct me if I am wrong, buy CoC had hit points back in the 80s (at least that is how I remember it). I know the monsters did.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8266062, member: 83242"] You could be right. I don't really have enough experience with other systems to say. Perhaps, if that it is indeed what you want. I have found that often we think we want something different, but when we try other systems we find what we really want is a D&D version of that genre. I disagree, but what you want from a CoC game and what we want from a CoC game may be different. I mean Sandy has a whole 5e CoC supplement. Now it wasn't available when I ran a CoC style adventure, but the group definitely felt we captured what we liked about CoC from the 80s. FYI, correct me if I am wrong, buy CoC had hit points back in the 80s (at least that is how I remember it). I know the monsters did. [/QUOTE]
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D&D compared to Bespoke Genre TTRPGs
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