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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8266150" data-attributes="member: 6704184"><p>Bull. (Edit: remembered the forum rules on vulgarity)</p><p></p><p>Who is arguing with it? It just doesn’t mean it’s hard to add, remove, or replace, mechanics in 5e D&D. The “ripple effects” are actually very small and mild, and have little effect on play. Most of the worries about balance in 5e are purely hypothetical, and come from hyper focusing on minutia in a white room.</p><p></p><p>Fate is one of the least enjoyable gaming experiences I have ever had, so no thanks.</p><p></p><p>i enjoyed playing the somewhat simplified version of Blades that a friend ran, and Monsterhearts was fun for the most part but harder to take seriously due to rolling to see if the other character successfully turned on my character even though the correct answer was obvious to everyone in the scene by virtue of being in our character’s headspace, Monster of The Week is a blast, Vampire is always fun as long as the group has no annoying edge lords in it, The One Ring is one of my favorite systems ever, etc, etc.</p><p>I’ve played a lot of games. I enjoyed GURPS, Hero, Alternity, d6 Star Wars, etc.</p><p></p><p>Fate is, IMO, a terrible game. The only other game I played that I didn’t really enjoy was Mouseguard. I don’t want to review my entire damn character sheet every time I take an action to figure out how many dice I should roll. This does not lead me to thinking as my character, it leads to me thinking about the mechanics, in a way that reduces my character to a machine for producing a dice pool.</p><p>Love that setting, though.</p><p></p><p>I definitely think a 5e based version would need vastly less work, and also that d20 Cthulu did more than it needed to, and some of the pain points of the system were a result of that. (The massively unneeded complexity of that era of the d20 system didn’t help)</p><p></p><p>Yeah no. I stand by my statement that this particular misunderstanding is on the reader, even if it is understandable given the tenor of many past threads. I didn’t dismiss anything, I just made a thread about modifying D&D vs switching systems, and why “just play something else” is generally bad advice that ignores and dismisses the goals of the person asking for the advise.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8266150, member: 6704184"] Bull. (Edit: remembered the forum rules on vulgarity) Who is arguing with it? It just doesn’t mean it’s hard to add, remove, or replace, mechanics in 5e D&D. The “ripple effects” are actually very small and mild, and have little effect on play. Most of the worries about balance in 5e are purely hypothetical, and come from hyper focusing on minutia in a white room. Fate is one of the least enjoyable gaming experiences I have ever had, so no thanks. i enjoyed playing the somewhat simplified version of Blades that a friend ran, and Monsterhearts was fun for the most part but harder to take seriously due to rolling to see if the other character successfully turned on my character even though the correct answer was obvious to everyone in the scene by virtue of being in our character’s headspace, Monster of The Week is a blast, Vampire is always fun as long as the group has no annoying edge lords in it, The One Ring is one of my favorite systems ever, etc, etc. I’ve played a lot of games. I enjoyed GURPS, Hero, Alternity, d6 Star Wars, etc. Fate is, IMO, a terrible game. The only other game I played that I didn’t really enjoy was Mouseguard. I don’t want to review my entire damn character sheet every time I take an action to figure out how many dice I should roll. This does not lead me to thinking as my character, it leads to me thinking about the mechanics, in a way that reduces my character to a machine for producing a dice pool. Love that setting, though. I definitely think a 5e based version would need vastly less work, and also that d20 Cthulu did more than it needed to, and some of the pain points of the system were a result of that. (The massively unneeded complexity of that era of the d20 system didn’t help) Yeah no. I stand by my statement that this particular misunderstanding is on the reader, even if it is understandable given the tenor of many past threads. I didn’t dismiss anything, I just made a thread about modifying D&D vs switching systems, and why “just play something else” is generally bad advice that ignores and dismisses the goals of the person asking for the advise. [/QUOTE]
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