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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Ruin Explorer" data-source="post: 8266164" data-attributes="member: 18"><p>It absolutely isn't.</p><p></p><p>D&D is hard to hack well for most things. There are some hacks which are easy because they align with D&D's structure, but most of the hacks you could do? No.</p><p></p><p>D&D is a rules medium-heavy system, with a very peculiar and specific approach. It's certainly not "easy to hack" in any objective sense. Most RPGs are easier to hack. But as </p><p></p><p>So first off, we know why from the last sentence, but second off, CoC is a terrible, terrible, <em>godawful </em>example of a "Bespoke Genre TTRPG", because essentially <em>it isn't</em>.</p><p></p><p>CoC is using a system almost as specific as D&D. CoC uses Basic Roleplaying - BRP. BRP is an intentionally-generic system. It's used for quite a number of games. Is it a good fit for Cthulhu-related stuff? Not really, I'd say. Is it a better fit than D&D? Sure. But so is GURPS or any number of other systems. More modern Cthulhu-related games are typically significantly better at doing Cthulhu mythos stuff than CoC.</p><p></p><p>So that you were able to get a better result, 30 years on, with another ill-suited system isn't at all surprising. It was 30 years later! You'd hope! I know I'm able to a hell of a lot more now than in 1989.</p><p></p><p>People pushing CoC as a good example are being foolish, imho. It's a bad example of a "Bespoke Genre RPG". Indeed most RPGs from before about 2000-2005, maybe later, that are "Bespoke Genre RPGs" are pretty bad at it. Even the good ones aren't great. Let's look at example of what was once a wonderful "Bespoke Genre RPG" - Feng Shui, which basically a Hong Kong action genre RPG, with some time-travel and stuff going on as well. In the early 1990s, it was absolutely stunning. Now? I wouldn't use that system for that genre. I could go on.</p><p></p><p>I think the real point is that D&D isn't a good base for a lot of genres. Someone earlier in the thread said D&D was Fantasy Heroic Adventure, and I agree, and the more a genre you want to do matches up with those elements, the better D&D is going to work for it. Indiana Jones stuff, for example, is Heroic Adventure (and even has fantasy elements), so is likely to do well. Cyberpunk, which is none of those things, is not, but is so aesthetic you might get away with it if it was the shallowest kind of cyberpunk. And so on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8266164, member: 18"] It absolutely isn't. D&D is hard to hack well for most things. There are some hacks which are easy because they align with D&D's structure, but most of the hacks you could do? No. D&D is a rules medium-heavy system, with a very peculiar and specific approach. It's certainly not "easy to hack" in any objective sense. Most RPGs are easier to hack. But as So first off, we know why from the last sentence, but second off, CoC is a terrible, terrible, [I]godawful [/I]example of a "Bespoke Genre TTRPG", because essentially [I]it isn't[/I]. CoC is using a system almost as specific as D&D. CoC uses Basic Roleplaying - BRP. BRP is an intentionally-generic system. It's used for quite a number of games. Is it a good fit for Cthulhu-related stuff? Not really, I'd say. Is it a better fit than D&D? Sure. But so is GURPS or any number of other systems. More modern Cthulhu-related games are typically significantly better at doing Cthulhu mythos stuff than CoC. So that you were able to get a better result, 30 years on, with another ill-suited system isn't at all surprising. It was 30 years later! You'd hope! I know I'm able to a hell of a lot more now than in 1989. People pushing CoC as a good example are being foolish, imho. It's a bad example of a "Bespoke Genre RPG". Indeed most RPGs from before about 2000-2005, maybe later, that are "Bespoke Genre RPGs" are pretty bad at it. Even the good ones aren't great. Let's look at example of what was once a wonderful "Bespoke Genre RPG" - Feng Shui, which basically a Hong Kong action genre RPG, with some time-travel and stuff going on as well. In the early 1990s, it was absolutely stunning. Now? I wouldn't use that system for that genre. I could go on. I think the real point is that D&D isn't a good base for a lot of genres. Someone earlier in the thread said D&D was Fantasy Heroic Adventure, and I agree, and the more a genre you want to do matches up with those elements, the better D&D is going to work for it. Indiana Jones stuff, for example, is Heroic Adventure (and even has fantasy elements), so is likely to do well. Cyberpunk, which is none of those things, is not, but is so aesthetic you might get away with it if it was the shallowest kind of cyberpunk. And so on. [/QUOTE]
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