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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8266305" data-attributes="member: 6704184"><p>Anything with big numbers you do to any system that uses math is going to Bork things. That isn’t even a potential point of discussion. </p><p></p><p>However, DR that is within the realm of what protective healing is allowed to do in 5e makes a difference on the player side, but it’s side effects are very minor. </p><p></p><p>Stuff like an effect that makes the fighter less effective against a given enemy but doesn’t have as much effect on the rogue is fine, as long as it isn’t big numbers worth of difference. The fighter also has more benefit from damage bonuses than the rogue, and the game survives just fine when you do things like adding a feat that gives +proficiency bonus to damage rolls. Tangentially, soemthing like that is really good because it gives an edge to monks and fighters without significantly boosting the most powerful classes. </p><p></p><p>Again, it’s not hard to tinker with 5e. You just keep the math roughly within the band of the phb options, and you’ll be fine.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8266305, member: 6704184"] Anything with big numbers you do to any system that uses math is going to Bork things. That isn’t even a potential point of discussion. However, DR that is within the realm of what protective healing is allowed to do in 5e makes a difference on the player side, but it’s side effects are very minor. Stuff like an effect that makes the fighter less effective against a given enemy but doesn’t have as much effect on the rogue is fine, as long as it isn’t big numbers worth of difference. The fighter also has more benefit from damage bonuses than the rogue, and the game survives just fine when you do things like adding a feat that gives +proficiency bonus to damage rolls. Tangentially, soemthing like that is really good because it gives an edge to monks and fighters without significantly boosting the most powerful classes. Again, it’s not hard to tinker with 5e. You just keep the math roughly within the band of the phb options, and you’ll be fine. [/QUOTE]
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