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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Umbran" data-source="post: 8266342" data-attributes="member: 177"><p>There are several variants, so it depends...</p><p></p><p>In Fate Core, everyone has two physical, and two mental stress boxes, and three consequence slots (Mild, Moderate, and Severe, which can soak up 2, 4, and 6 stress, respectively) You can increase either by buying skills (Physique and Will), or taking certain Stunts.</p><p></p><p>Adding in extras (more stress boxes, or even like, say, having a Financial Stress track, or whatever) is super-easy.</p><p></p><p></p><p></p><p>The Gold and Silver rules of Fate are:</p><p></p><p>"<em>Decide what you’re trying to accomplish first, then consult the rules to help you do it</em>."</p><p>and</p><p>"<em>Never let the rules get in the way of what makes narrative sense.</em>"</p><p></p><p>So, narratively, it probably doesn't make sense for an untrained, unarmed peasant to inflict a lot of harm on an armored knight. So... you don't bother rolling dice, even if the rules technically say that if the peasant attacks you should roll dice. It may make sense that another knight, who happens to not have armor and weapons on at the time, might still be able to hurt another knight....</p><p></p><p>What makes sense is genre-dependent. Gritty noir is not Knights of the Round Table is not superheroes, and so on.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8266342, member: 177"] There are several variants, so it depends... In Fate Core, everyone has two physical, and two mental stress boxes, and three consequence slots (Mild, Moderate, and Severe, which can soak up 2, 4, and 6 stress, respectively) You can increase either by buying skills (Physique and Will), or taking certain Stunts. Adding in extras (more stress boxes, or even like, say, having a Financial Stress track, or whatever) is super-easy. The Gold and Silver rules of Fate are: "[I]Decide what you’re trying to accomplish first, then consult the rules to help you do it[/I]." and "[I]Never let the rules get in the way of what makes narrative sense.[/I]" So, narratively, it probably doesn't make sense for an untrained, unarmed peasant to inflict a lot of harm on an armored knight. So... you don't bother rolling dice, even if the rules technically say that if the peasant attacks you should roll dice. It may make sense that another knight, who happens to not have armor and weapons on at the time, might still be able to hurt another knight.... What makes sense is genre-dependent. Gritty noir is not Knights of the Round Table is not superheroes, and so on. [/QUOTE]
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