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<blockquote data-quote="tetrasodium" data-source="post: 8266381" data-attributes="member: 93670"><p>I haven't really bee following this thread from the start, but there has been a lot of talk about fateo ver the last couple pages & how it handles armor that ranges from technically correct to not quite right that I wanted to clear up. If you look at page 277/278 of the <a href="https://www.evilhat.com/home/fate-core-downloads/" target="_blank">fate core rulebook</a> it talks about weapon & armor ratings that increase & reduce damage on a successful attack</p><p>[spoiler="277"][ATTACH=full]136556[/ATTACH]</p><p>[/spoiler]</p><p>That's different from a stunt that adds +1 or +2 to a skill in a broad or semi-narrow application since it only kicks in if there is a successful attack & a +2(fair) weapon 3 attack does nothing vrs a +3(good) armor 0 defense. If that 2&3were reversed though it would do 4 points of stress. the extra point on top of the weapon rating is because the difference between attack & defense rolls on a successful attack overflpws into damage. An armor rating would do nothing for the defense roll but reduce the stress suffered when there is a failed defense roll.</p><p></p><p>For getting into Fate the most d&d-like race/class/equipment/maybe iirc even feats type analogs I can think of is mindjammer. Dresden files rpg is probably the closest thematically to d&d & has excellent tools for worldbuilding that are incredibly useful to any gm. Fate accelerated is paradoxically so simplistic that it gets a lot more difficult to grasp the incredibly complex system so I'd suggest avoiding anything fae accelerated if you don't already grasp fate. </p><p></p><p>There are a lot of fate setting type splatbook type things out there & most of them are closer to an old module than a full implementation even when bringing some customizations to how fate is implimented <a href="https://www.drivethrurpg.com/product/180960/Morts-o-A-World-of-Adventure-for-Fate-Core" target="_blank">Morts</a> &<a href="https://www.drivethrurpg.com/product/134533/The-Secrets-of-Cats-o-A-World-of-Adventure-for-Fate-Core" target="_blank"> secret of cats</a> are good lightweight ways to jump in for a couple sessions of dipping your toe in the water but morts is probably better if the goal is a d&d alternative. With that said, the fate core book is pretty much ~300 pages of how to understand & build your own fate implementation that meets your needs with a lot of info on how to grasp/leverage rules and discussion on the pros/cons of various choices. Aside from the early versions of fate it's not a big deal to copy things from roughly dresden files on to present & vice versa but things start changing as you move towards SotC & LoA(LoA is especially confusing)</p><p></p><p>With all of that said, fate combat gets incredibly brutal incredibly fast, the norm is that one side conceeds f<em>ast</em> or dives into a death spiral that can last basically till a major milestone after finishing something almost campaignworthy. Nothing will break if you allow players to recover easier somehow, but those conceeds really add a lot of depth to how the game plays</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8266381, member: 93670"] I haven't really bee following this thread from the start, but there has been a lot of talk about fateo ver the last couple pages & how it handles armor that ranges from technically correct to not quite right that I wanted to clear up. If you look at page 277/278 of the [URL='https://www.evilhat.com/home/fate-core-downloads/']fate core rulebook[/URL] it talks about weapon & armor ratings that increase & reduce damage on a successful attack [spoiler="277"][ATTACH type="full"]136556[/ATTACH] [/spoiler] That's different from a stunt that adds +1 or +2 to a skill in a broad or semi-narrow application since it only kicks in if there is a successful attack & a +2(fair) weapon 3 attack does nothing vrs a +3(good) armor 0 defense. If that 2&3were reversed though it would do 4 points of stress. the extra point on top of the weapon rating is because the difference between attack & defense rolls on a successful attack overflpws into damage. An armor rating would do nothing for the defense roll but reduce the stress suffered when there is a failed defense roll. For getting into Fate the most d&d-like race/class/equipment/maybe iirc even feats type analogs I can think of is mindjammer. Dresden files rpg is probably the closest thematically to d&d & has excellent tools for worldbuilding that are incredibly useful to any gm. Fate accelerated is paradoxically so simplistic that it gets a lot more difficult to grasp the incredibly complex system so I'd suggest avoiding anything fae accelerated if you don't already grasp fate. There are a lot of fate setting type splatbook type things out there & most of them are closer to an old module than a full implementation even when bringing some customizations to how fate is implimented [URL='https://www.drivethrurpg.com/product/180960/Morts-o-A-World-of-Adventure-for-Fate-Core']Morts[/URL] &[URL='https://www.drivethrurpg.com/product/134533/The-Secrets-of-Cats-o-A-World-of-Adventure-for-Fate-Core'] secret of cats[/URL] are good lightweight ways to jump in for a couple sessions of dipping your toe in the water but morts is probably better if the goal is a d&d alternative. With that said, the fate core book is pretty much ~300 pages of how to understand & build your own fate implementation that meets your needs with a lot of info on how to grasp/leverage rules and discussion on the pros/cons of various choices. Aside from the early versions of fate it's not a big deal to copy things from roughly dresden files on to present & vice versa but things start changing as you move towards SotC & LoA(LoA is especially confusing) With all of that said, fate combat gets incredibly brutal incredibly fast, the norm is that one side conceeds f[I]ast[/I] or dives into a death spiral that can last basically till a major milestone after finishing something almost campaignworthy. Nothing will break if you allow players to recover easier somehow, but those conceeds really add a lot of depth to how the game plays [/QUOTE]
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