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<blockquote data-quote="Jaeger" data-source="post: 8266399" data-attributes="member: 27996"><p>I disagree.</p><p></p><p>D&D has a very strong theme: D&D high fantasy.</p><p></p><p>D&D is very much its own genre. </p><p></p><p>It has become a <em>very </em>influential genre that has become so prolific that it seems generic when looked at on its own without hindsight..</p><p></p><p></p><p></p><p>Yes. D&D has always been rather coy about having an "official" setting.</p><p></p><p>But the truth is that Forgotten Realms has basically won that popularity contest. (Not a huge shock seeing as how Greyhawk got made the redheaded stepchild, and the FR was made to encompass all of D&D's legacy system conceits early on way back in 1e.)</p><p></p><p>And even though 5e continues to be on the down-low about it - classes, spells, cosmology, monsters, are all Heavily biased to Playing D&D style high Fantasy in settings just happen to be very similar to <em>gasp</em> the FR.</p><p></p><p></p><p></p><p></p><p>HP Bloat is the #1 issue that straight d20 conversions to other non-D&D genre's and settings has always felt off for people. Me included.</p><p></p><p>HP added at every level has a lot of knock on effects to the system. D&D has always had scaling issues at higher levels that they have never been fully able to address in any edition.</p><p></p><p>The issues with HP Bloat change the way the game is played as a characters HP increases. And this design and PC advancement paradigm did not match up very well with many of the IP that were being converted to the d20 way of doing things.</p><p></p><p></p><p></p><p></p><p>I agree that Fantasy Adventure is very broad.</p><p></p><p>Which is why I completely disagree that D&D is great for all of it.</p><p></p><p>The core D&D paradigm of HP at every level does not match the conceits of certain settings and genre's of Fantasy Adventure very well.</p><p></p><p>5e is open about the fact that they have 4 tiers of play that encompass a huge power shift for PC's that is not present in RPGs that don't have HP bloat.</p><p></p><p>RPG's without HP bloat have a different play dynamic.</p><p></p><p>That being said; Lots of players just don't care about some 'different play dynamic'.</p><p></p><p>If you just fiddle with the D&D classes a bit so you can say "Here you go a ranger class like Aragorn! Wanna play in Middle Earth for a bit?"</p><p></p><p>They are all over it.</p><p></p><p>People like playing D&D with a Star Wars veneer, or a Middle Earth veneer.</p><p></p><p></p><p></p><p></p><p></p><p>Yup. Familiarity > System.</p><p></p><p></p><p></p><p></p><p>BRP / CoC has legacy issues that continue because that is the way the system does things. Similar to D&D's sacred cows.</p><p></p><p>Skills in most BRP games like CoC could absolutely use a big trim / redesign to better fit the genre they are altering the system for.</p><p></p><p>But Chaosium are likely very leery about doing anything that might cause a revolt in the player base.</p><p></p><p>Functionally there is no reason for most BRP games to not be d20 roll under like pendragon - but that runs into the same issue as trimmed down skill lists - player revolt...</p><p></p><p></p><p></p><p></p><p>Yes, very different play dynamics.</p><p></p><p>And some just prefer to have the D&D play/progression mode in every game/genre.</p><p></p><p>Because they like it.<strong>*</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>*</strong><span style="font-size: 12px"> I think that the reasons they like it have a lot to do with system familiarity and comfort level, but that is almost a different tangent.</span></p></blockquote><p></p>
[QUOTE="Jaeger, post: 8266399, member: 27996"] I disagree. D&D has a very strong theme: D&D high fantasy. D&D is very much its own genre. It has become a [I]very [/I]influential genre that has become so prolific that it seems generic when looked at on its own without hindsight.. Yes. D&D has always been rather coy about having an "official" setting. But the truth is that Forgotten Realms has basically won that popularity contest. (Not a huge shock seeing as how Greyhawk got made the redheaded stepchild, and the FR was made to encompass all of D&D's legacy system conceits early on way back in 1e.) And even though 5e continues to be on the down-low about it - classes, spells, cosmology, monsters, are all Heavily biased to Playing D&D style high Fantasy in settings just happen to be very similar to [I]gasp[/I] the FR. HP Bloat is the #1 issue that straight d20 conversions to other non-D&D genre's and settings has always felt off for people. Me included. HP added at every level has a lot of knock on effects to the system. D&D has always had scaling issues at higher levels that they have never been fully able to address in any edition. The issues with HP Bloat change the way the game is played as a characters HP increases. And this design and PC advancement paradigm did not match up very well with many of the IP that were being converted to the d20 way of doing things. I agree that Fantasy Adventure is very broad. Which is why I completely disagree that D&D is great for all of it. The core D&D paradigm of HP at every level does not match the conceits of certain settings and genre's of Fantasy Adventure very well. 5e is open about the fact that they have 4 tiers of play that encompass a huge power shift for PC's that is not present in RPGs that don't have HP bloat. RPG's without HP bloat have a different play dynamic. That being said; Lots of players just don't care about some 'different play dynamic'. If you just fiddle with the D&D classes a bit so you can say "Here you go a ranger class like Aragorn! Wanna play in Middle Earth for a bit?" They are all over it. People like playing D&D with a Star Wars veneer, or a Middle Earth veneer. Yup. Familiarity > System. BRP / CoC has legacy issues that continue because that is the way the system does things. Similar to D&D's sacred cows. Skills in most BRP games like CoC could absolutely use a big trim / redesign to better fit the genre they are altering the system for. But Chaosium are likely very leery about doing anything that might cause a revolt in the player base. Functionally there is no reason for most BRP games to not be d20 roll under like pendragon - but that runs into the same issue as trimmed down skill lists - player revolt... Yes, very different play dynamics. And some just prefer to have the D&D play/progression mode in every game/genre. Because they like it.[B]* *[/B][SIZE=3] I think that the reasons they like it have a lot to do with system familiarity and comfort level, but that is almost a different tangent.[/SIZE] [/QUOTE]
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