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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Jack Daniel" data-source="post: 8266465" data-attributes="member: 694"><p>Super hollow, if only because I see it <em>all the blasted time</em> and it gets tiresome. A dedicated D&D player who wants to sample other genres and play "space-flavored D&D" or "pulp-flavored D&D" or "modern-flavored D&D" can already do that—provided one is willing to play either an OSR game or a 3e-based d20 System game. In fact, it's hard to think of genres that <em>haven't</em> been given the D&D treatment at some point within the last twenty years.</p><p></p><p><em>Of course</em> the end result isn't going to be a different RPG. It's going to feel like D&D. And that's the whole point! If what you want is a heroic adventure game with experience levels and character classes, why would you look anywhere else? Which is why this attitude—</p><p></p><p></p><p></p><p>—baffles me. As if "D&D in space" were somehow undesirable (or difficult to achieve given all the extant material out there—there are no fewer than four OD&D-compatible sets of starship rules and probably more for 3e sitting on my bookshelf <em>right now</em>). No, it won't be <em>Star Trek</em> or <em>Star Wars</em>, it'll just be star-flavored D&D, but why <em>wouldn't</em> a group of D&D players want that? Sometimes the goal isn't to feel like you're in a weekly <em>Trek</em> episode or a bad <em>Star Wars</em> sequel movie. Sometimes the goal is to earn XP and gain levels as a Jedi or a Science Officer or whatever.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8266465, member: 694"] Super hollow, if only because I see it [I]all the blasted time[/I] and it gets tiresome. A dedicated D&D player who wants to sample other genres and play "space-flavored D&D" or "pulp-flavored D&D" or "modern-flavored D&D" can already do that—provided one is willing to play either an OSR game or a 3e-based d20 System game. In fact, it's hard to think of genres that [I]haven't[/I] been given the D&D treatment at some point within the last twenty years. [I]Of course[/I] the end result isn't going to be a different RPG. It's going to feel like D&D. And that's the whole point! If what you want is a heroic adventure game with experience levels and character classes, why would you look anywhere else? Which is why this attitude— —baffles me. As if "D&D in space" were somehow undesirable (or difficult to achieve given all the extant material out there—there are no fewer than four OD&D-compatible sets of starship rules and probably more for 3e sitting on my bookshelf [I]right now[/I]). No, it won't be [I]Star Trek[/I] or [I]Star Wars[/I], it'll just be star-flavored D&D, but why [I]wouldn't[/I] a group of D&D players want that? Sometimes the goal isn't to feel like you're in a weekly [I]Trek[/I] episode or a bad [I]Star Wars[/I] sequel movie. Sometimes the goal is to earn XP and gain levels as a Jedi or a Science Officer or whatever. [/QUOTE]
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