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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Jaeger" data-source="post: 8266532" data-attributes="member: 27996"><p>A theoretical point that doesn't hold up in practice.</p><p></p><p>No 5e based game does that. Does the d20 game have 20 levels? Then you get 20 levels of HP progression.</p><p></p><p>20 levels of advancement with fixed HP? You are looking at a serious rules hack because so much of D&D's system math for monsters and spells is scaled for the constant HP progression. Even the d20 OSR guys don't really break from this paradigm.</p><p></p><p>How many are willing to redesign/rescale 3/4ths of the spells and monsters to keep the feel of a single tier?</p><p></p><p>Not many as the 5e compatible Adventures in Middle Earth game shows. </p><p></p><p>D&D with <em>(insert setting here)</em>-Veneer rules the day.</p><p></p><p></p><p></p><p></p><p>I would say that the point isn't to do what the BRP/CoC game does. </p><p></p><p> It is: "That looks like a cool setting to play in. Lets do it with D&D!."</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8266532, member: 27996"] A theoretical point that doesn't hold up in practice. No 5e based game does that. Does the d20 game have 20 levels? Then you get 20 levels of HP progression. 20 levels of advancement with fixed HP? You are looking at a serious rules hack because so much of D&D's system math for monsters and spells is scaled for the constant HP progression. Even the d20 OSR guys don't really break from this paradigm. How many are willing to redesign/rescale 3/4ths of the spells and monsters to keep the feel of a single tier? Not many as the 5e compatible Adventures in Middle Earth game shows. D&D with [I](insert setting here)[/I]-Veneer rules the day. I would say that the point isn't to do what the BRP/CoC game does. It is: "That looks like a cool setting to play in. Lets do it with D&D!." [/QUOTE]
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