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General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8267560" data-attributes="member: 6785785"><p>Here is the beginning of the OP. </p><p></p><p></p><p></p><p>So yes.....this is saying that D&D is a better option to achieve a genre/feel/vibe than a game built with that specific genre/feel/vibe in mind. It also throws in some kind of "indie" designation when there are plenty of mainstream options that would also fit the bill. And the title of the thread is very telling; it contains the word "versus". This has been framed as a contest.</p><p></p><p>D&D can be tweaked and can deliver different genres and have a different feel than the kind of default heroic fantasy that it comes with. I mentioned Stars Without Number myself, and there are other equally good examples. But that doesn't mean it does so better than other games. The fact that a specific person finds it easier to kind of mold D&D into something slightly different than they would to learn a new game is fine. I don't think that's necessarily true, but I think it's also subjective, and depends on the game in question.</p><p></p><p>But what D&D can be tweaked to do does not encompass everything achievable by RPGs. There are other ways to do so, and they may be better. Also, some games just function in fundamentally different ways than D&D. The distribution of authority among participants is different, and the rules and processes create a different feel during play. Elements like these are almost entirely off the table if you play D&D or some tweaked version of it. </p><p></p><p>I enjoy D&D. I don't want every game I play be a game of D&D but with a different coat of paint. So when I want something different, I actually play something different.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8267560, member: 6785785"] Here is the beginning of the OP. So yes.....this is saying that D&D is a better option to achieve a genre/feel/vibe than a game built with that specific genre/feel/vibe in mind. It also throws in some kind of "indie" designation when there are plenty of mainstream options that would also fit the bill. And the title of the thread is very telling; it contains the word "versus". This has been framed as a contest. D&D can be tweaked and can deliver different genres and have a different feel than the kind of default heroic fantasy that it comes with. I mentioned Stars Without Number myself, and there are other equally good examples. But that doesn't mean it does so better than other games. The fact that a specific person finds it easier to kind of mold D&D into something slightly different than they would to learn a new game is fine. I don't think that's necessarily true, but I think it's also subjective, and depends on the game in question. But what D&D can be tweaked to do does not encompass everything achievable by RPGs. There are other ways to do so, and they may be better. Also, some games just function in fundamentally different ways than D&D. The distribution of authority among participants is different, and the rules and processes create a different feel during play. Elements like these are almost entirely off the table if you play D&D or some tweaked version of it. I enjoy D&D. I don't want every game I play be a game of D&D but with a different coat of paint. So when I want something different, I actually play something different. [/QUOTE]
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