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<blockquote data-quote="doctorbadwolf" data-source="post: 8267601" data-attributes="member: 6704184"><p>I’m still flummoxed by people saying D&D cant do horror.</p><p></p><p>Do y’all run horror games that take as long as a level 1-20 D&D game does? If not...why would a horror D&D game ever get to high level?</p><p></p><p>And if you want to do a horror story arc in D&D, you can at nearly any level. Places warded against teleportation, Demi-planes, etc, are common tropes. A facility for magical experimentation with a magebred abomination that turns invisible when it moves more than 10 ft, has an 80ft move, a fear aura, and does a lot of damage when it hits, in a facility they can’t escape without getting to a vehicle on the other side of the facility, with few large rooms and all the long passages have access panels the monster can dart in and out of, can be run to feel pretty much exactly like a horror movie with a similar premise. Oh, and enforce disadvantage in dim light, and make light attract the monster or make light limited because most magical light reacts dangerously with the air of the facility, and the artificial light devices found in the facility are limited. </p><p></p><p>I would love to run that. Or play in it. Low levels would be great, but level 10-15 would also be very good. So much of the power of the PCs would be subverted or frustrated, which with player buy in will only serve to enhance the feeling of desperation and panic.</p><p></p><p>And that’s without adding any extra mechanics, like a fear scale that is similar to the exhaustion system, with fear making it harder to act effectively.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8267601, member: 6704184"] I’m still flummoxed by people saying D&D cant do horror. Do y’all run horror games that take as long as a level 1-20 D&D game does? If not...why would a horror D&D game ever get to high level? And if you want to do a horror story arc in D&D, you can at nearly any level. Places warded against teleportation, Demi-planes, etc, are common tropes. A facility for magical experimentation with a magebred abomination that turns invisible when it moves more than 10 ft, has an 80ft move, a fear aura, and does a lot of damage when it hits, in a facility they can’t escape without getting to a vehicle on the other side of the facility, with few large rooms and all the long passages have access panels the monster can dart in and out of, can be run to feel pretty much exactly like a horror movie with a similar premise. Oh, and enforce disadvantage in dim light, and make light attract the monster or make light limited because most magical light reacts dangerously with the air of the facility, and the artificial light devices found in the facility are limited. I would love to run that. Or play in it. Low levels would be great, but level 10-15 would also be very good. So much of the power of the PCs would be subverted or frustrated, which with player buy in will only serve to enhance the feeling of desperation and panic. And that’s without adding any extra mechanics, like a fear scale that is similar to the exhaustion system, with fear making it harder to act effectively. [/QUOTE]
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