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<blockquote data-quote="Aldarc" data-source="post: 8267672" data-attributes="member: 5142"><p>Would you be equally upset if I said "Fate can't do horror" or "Fate can't do D&D-esque fantasy adventure"? Or is that flummoxed ire only reserved for when that "bespoke" system is 5e D&D?</p><p></p><p>I asked you before, and I will ask it again:</p><p></p><p></p><p></p><p>It's ultimately a question of the tools for the job and of form and function. I'm a "system matters" kind of guy.</p><p></p><p></p><p>Remind me again how that saying goes? "Never assume because when you do..."</p><p></p><p></p><p>Except it's not D&D 5e. It's a different game that uses the 5e Engine. When people say "How can I do this in D&D?" they are also not generally asking for AiME. You said as much yourself earlier. </p><p></p><p></p><p>I can also take rules from Black Hack and port them into my 5e game too, such as its ammo rules. I can also use its random charts. I can also use class-based damage dice. So what? Does this make Black Hack just another game of 5e D&D too?</p><p></p><p></p><p>I think that you are conflating D&D 5e with its engine. There is a reason, for example, that we distinguish between <em>Apocalypse World</em> and the Powered by the Apocalypse game engine or system. This has led to a recurring problem in this thread regarding the argument about what D&D 5e can or can't do. Pointing to AiME to argue that "5e D&D can do low magic" equivocates between the 5e Engine and D&D 5e.</p><p></p><p></p><p>I disagree, dave. You may call it absurd, but I'm not the only person who has picked up on how this idea seems very much present in the thread.</p><p></p><p></p><p>Apparently we are all supposed to ignore six plus years of threads of people complaining about the ubiquity of magic in 5e classes and people's frustrations of trying to use 5e to run low magic campaigns.</p><p></p><p>I think that the 5e Engine is a good system, but I feel that saying that 5e can do everything requires me to pretend that the publishing world wasn't operating under a similar delusion during the 3e d20 era. 5e's engine, though improved, is not so far removed from the 3e era's d20 system to be able to magically handwave the problems publishers encountered when trying to make everything use the d20 system. So regardless of what genres I think that D&D 5e can and can't handle, I feel obligated to reserve a strong dose of accumulated skepticism about any claims that 5e D&D can do everything. Even if a Swiss Army Knife can do many things adequately, I still don't think it will be equipped with all the right tools for every job.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8267672, member: 5142"] Would you be equally upset if I said "Fate can't do horror" or "Fate can't do D&D-esque fantasy adventure"? Or is that flummoxed ire only reserved for when that "bespoke" system is 5e D&D? I asked you before, and I will ask it again: It's ultimately a question of the tools for the job and of form and function. I'm a "system matters" kind of guy. Remind me again how that saying goes? "Never assume because when you do..." Except it's not D&D 5e. It's a different game that uses the 5e Engine. When people say "How can I do this in D&D?" they are also not generally asking for AiME. You said as much yourself earlier. I can also take rules from Black Hack and port them into my 5e game too, such as its ammo rules. I can also use its random charts. I can also use class-based damage dice. So what? Does this make Black Hack just another game of 5e D&D too? I think that you are conflating D&D 5e with its engine. There is a reason, for example, that we distinguish between [I]Apocalypse World[/I] and the Powered by the Apocalypse game engine or system. This has led to a recurring problem in this thread regarding the argument about what D&D 5e can or can't do. Pointing to AiME to argue that "5e D&D can do low magic" equivocates between the 5e Engine and D&D 5e. I disagree, dave. You may call it absurd, but I'm not the only person who has picked up on how this idea seems very much present in the thread. Apparently we are all supposed to ignore six plus years of threads of people complaining about the ubiquity of magic in 5e classes and people's frustrations of trying to use 5e to run low magic campaigns. I think that the 5e Engine is a good system, but I feel that saying that 5e can do everything requires me to pretend that the publishing world wasn't operating under a similar delusion during the 3e d20 era. 5e's engine, though improved, is not so far removed from the 3e era's d20 system to be able to magically handwave the problems publishers encountered when trying to make everything use the d20 system. So regardless of what genres I think that D&D 5e can and can't handle, I feel obligated to reserve a strong dose of accumulated skepticism about any claims that 5e D&D can do everything. Even if a Swiss Army Knife can do many things adequately, I still don't think it will be equipped with all the right tools for every job. [/QUOTE]
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