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<blockquote data-quote="dave2008" data-source="post: 8267701" data-attributes="member: 83242"><p>That is a fair reason to make such a suggestion, but when the person your advising is actively playing D&D it is still not very helpful.</p><p></p><p>That is a bit of an exaggeration, but you are correct...I am a god <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I've personally have not tried this so I have no suggestions. But in the spirit of the OP, the idea would be to look at how other games do it and see if it can be grafted on to D&D. Maybe it can, but maybe it cannot.</p><p></p><p>This baffles me though. We run a low magic D&D campaign (lvl 15 now) and it is incredible easy for us (that less than 1 page of house rules thing - some which really have nothing to do with low magic). I think 5e is, out of the box, the easiest version of D&D to play low magic. It is baked into the system even. Heck, it would be easy to run a no magic campaign in 5e.</p><p></p><p>My only guess is that we have different ideas of what "low magic" means. To me it means a setting where magic and magic items are very, very rare. Any chance you would clarify what it means to you?</p><p></p><p>OK, I didn't see you explained a bit. I personally don't equate classes = D&D. I mean if you get rid of all magic using classes (depending on what you mean by magic using) you still have plenty of classes to play, and you can always go to 3PP for more. If you want a low-magic campaign it seems reasonable to:</p><ol> <li data-xf-list-type="ol">Don't use magic classes - because, well "low magic," or...</li> <li data-xf-list-type="ol">Use magic classes as is, but understand the PCs are special, or...</li> <li data-xf-list-type="ol">Allow only half or 1/3 caster classes (because low magic), or...</li> <li data-xf-list-type="ol">Allow only the magic initiate feat, or...</li> <li data-xf-list-type="ol">Add 3PP non magic classes, or...</li> <li data-xf-list-type="ol">Some combination of 1-5.</li> </ol><p>This really is very simple and allows for many variations of low magic. I'm guessing you have thought of these so why don't they work for you?</p><p></p><p>You are flat out wrong about needing to get rid of 3/4 of the monsters. Even if you did that would still leave you with something like 150+ official monsters. But the simplest thing would be to simply ignore immunity to non magic weapons (which is really very few monsters) if you want. Resistance to not an issue.</p><p></p><p>No one is berating them for not being able to do something. The issue is telling someone else they can't do it because you couldn't. Everyone is different.</p><p></p><p>That is not what the OP is about. The OP is specifically about not suggesting to play another game when someone is asking advice to play D&D, which they are already doing. </p><p></p><p>Just because a modified D&D didn't work for you doesn't mean it will not work for others. We all have different expectations.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8267701, member: 83242"] That is a fair reason to make such a suggestion, but when the person your advising is actively playing D&D it is still not very helpful. That is a bit of an exaggeration, but you are correct...I am a god ;) I've personally have not tried this so I have no suggestions. But in the spirit of the OP, the idea would be to look at how other games do it and see if it can be grafted on to D&D. Maybe it can, but maybe it cannot. This baffles me though. We run a low magic D&D campaign (lvl 15 now) and it is incredible easy for us (that less than 1 page of house rules thing - some which really have nothing to do with low magic). I think 5e is, out of the box, the easiest version of D&D to play low magic. It is baked into the system even. Heck, it would be easy to run a no magic campaign in 5e. My only guess is that we have different ideas of what "low magic" means. To me it means a setting where magic and magic items are very, very rare. Any chance you would clarify what it means to you? OK, I didn't see you explained a bit. I personally don't equate classes = D&D. I mean if you get rid of all magic using classes (depending on what you mean by magic using) you still have plenty of classes to play, and you can always go to 3PP for more. If you want a low-magic campaign it seems reasonable to: [LIST=1] [*]Don't use magic classes - because, well "low magic," or... [*]Use magic classes as is, but understand the PCs are special, or... [*]Allow only half or 1/3 caster classes (because low magic), or... [*]Allow only the magic initiate feat, or... [*]Add 3PP non magic classes, or... [*]Some combination of 1-5. [/LIST] This really is very simple and allows for many variations of low magic. I'm guessing you have thought of these so why don't they work for you? You are flat out wrong about needing to get rid of 3/4 of the monsters. Even if you did that would still leave you with something like 150+ official monsters. But the simplest thing would be to simply ignore immunity to non magic weapons (which is really very few monsters) if you want. Resistance to not an issue. No one is berating them for not being able to do something. The issue is telling someone else they can't do it because you couldn't. Everyone is different. That is not what the OP is about. The OP is specifically about not suggesting to play another game when someone is asking advice to play D&D, which they are already doing. Just because a modified D&D didn't work for you doesn't mean it will not work for others. We all have different expectations. [/QUOTE]
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