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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="Steampunkette" data-source="post: 8267802" data-attributes="member: 6796468"><p>Allow me to weigh in, at long last...</p><p></p><p>Bespoke Games (That is, games hand-crafted to excel at certain functions, styles, or combinations thereof) are awesome at their kind of thing.</p><p></p><p>Like D&D. Which is awesome at presenting a very specific form of high fantasy morality play centered largely around combat with some roleplaying and exploration features built in to allow it to be somewhat flexible in whether your encounters are in a Dungeon or a Forest environment.</p><p></p><p>Does that mean that D&D is incapable of doing other styles of story/encounters/gameplay? Not really. Not even by a large margin. It just means you're going to be altering the game to various degrees to make it work. And "Heists" aren't really doing much in the way of altering the game to any degree, since it's just a specific series of encounters (Several of which may involve combat).</p><p></p><p>But in the event that you're going to try and tell a story that doesn't fit into any aspect of the high fantasy morality play centered largely around combat, you're likely better off grabbing a different system to use.</p><p></p><p>And some of those systems are INTENSELY comprehensive, to the point of overwhelming D&D's native functionality. But they tend to do it by being incredibly rules-complex or deeply modular (like GURPS).</p><p></p><p>That doesn't mean D&D Sucks. It doesn't mean D&D is better than other game systems.</p><p></p><p>Except FATAL. Everything is better than FATAL, though, because it's just such a low bar to trip over.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8267802, member: 6796468"] Allow me to weigh in, at long last... Bespoke Games (That is, games hand-crafted to excel at certain functions, styles, or combinations thereof) are awesome at their kind of thing. Like D&D. Which is awesome at presenting a very specific form of high fantasy morality play centered largely around combat with some roleplaying and exploration features built in to allow it to be somewhat flexible in whether your encounters are in a Dungeon or a Forest environment. Does that mean that D&D is incapable of doing other styles of story/encounters/gameplay? Not really. Not even by a large margin. It just means you're going to be altering the game to various degrees to make it work. And "Heists" aren't really doing much in the way of altering the game to any degree, since it's just a specific series of encounters (Several of which may involve combat). But in the event that you're going to try and tell a story that doesn't fit into any aspect of the high fantasy morality play centered largely around combat, you're likely better off grabbing a different system to use. And some of those systems are INTENSELY comprehensive, to the point of overwhelming D&D's native functionality. But they tend to do it by being incredibly rules-complex or deeply modular (like GURPS). That doesn't mean D&D Sucks. It doesn't mean D&D is better than other game systems. Except FATAL. Everything is better than FATAL, though, because it's just such a low bar to trip over. [/QUOTE]
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