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D&D compared to Bespoke Genre TTRPGs
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<blockquote data-quote="doctorbadwolf" data-source="post: 8267815" data-attributes="member: 6704184"><p>How on earth does removing the Spellcasting classes make it not D&D 5e? What a wild claim! If the players just choose to play on fighters, rogues, and monks, because that’s what they all wanted to play, is <em>that</em> not D&D 5e? If someone runs a game that is all full casters with some unifying campaign theme or other that would make a non spellcaster a third wheel in the intended story, is that not D&D 5e? </p><p></p><p>Sure. No, imagine that I’ve made a thread asking for advice on running ship combat. I state my goals for what I want from ship combat, and explain that I’m planning a naval exploration campaign of D&D. If you come in and say, “Whenive tried this, I’ve run into these problems, and wasn’t able to fix them” the OP is very unlikely to be offended, and I would roll my eyes at them if they did get offended. </p><p>If you instead say “Ship combat in D&D doesn't work. You’re better of playing a different game.” The OP would rightly be annoyed at your unhelpful reply. </p><p></p><p>Find such a claim and show it to me, and I will join you in skepticism. </p><p></p><p>Yes. This. Also thank you for the support in this thread. I may abandon it myself soon, if the tone doesn’t become less combative and go back to the rather interesting and amiable discussion it started out as, but your contributions are appreciated. </p><p></p><p>I agree with all of this. I see 5e D&D significantly more broadly than your description of it, since especially the morality play aspect is completely optional and not enforced by the rules, but yes, it’s default mode is a fantasy story with lots of fighting presented in a series of distinct encounters. We can get into the weeds on stuff like whether taking out a sentry is an encounter, and I probably use skills a lot more than a lot of other groups, and a lot of how I run D&D isnt traditional, but that’s all just shop talk. </p><p></p><p>Except I have, and they’re all (well, very nearly. I’m not sure The Quiet Year really tells a story, depending on how you define story, for instance) tools to tell stories.</p><p></p><p>But if you’re going to call me a liar, you and I aren’t going to interact anymore.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8267815, member: 6704184"] How on earth does removing the Spellcasting classes make it not D&D 5e? What a wild claim! If the players just choose to play on fighters, rogues, and monks, because that’s what they all wanted to play, is [I]that[/I] not D&D 5e? If someone runs a game that is all full casters with some unifying campaign theme or other that would make a non spellcaster a third wheel in the intended story, is that not D&D 5e? Sure. No, imagine that I’ve made a thread asking for advice on running ship combat. I state my goals for what I want from ship combat, and explain that I’m planning a naval exploration campaign of D&D. If you come in and say, “Whenive tried this, I’ve run into these problems, and wasn’t able to fix them” the OP is very unlikely to be offended, and I would roll my eyes at them if they did get offended. If you instead say “Ship combat in D&D doesn't work. You’re better of playing a different game.” The OP would rightly be annoyed at your unhelpful reply. Find such a claim and show it to me, and I will join you in skepticism. Yes. This. Also thank you for the support in this thread. I may abandon it myself soon, if the tone doesn’t become less combative and go back to the rather interesting and amiable discussion it started out as, but your contributions are appreciated. I agree with all of this. I see 5e D&D significantly more broadly than your description of it, since especially the morality play aspect is completely optional and not enforced by the rules, but yes, it’s default mode is a fantasy story with lots of fighting presented in a series of distinct encounters. We can get into the weeds on stuff like whether taking out a sentry is an encounter, and I probably use skills a lot more than a lot of other groups, and a lot of how I run D&D isnt traditional, but that’s all just shop talk. Except I have, and they’re all (well, very nearly. I’m not sure The Quiet Year really tells a story, depending on how you define story, for instance) tools to tell stories. But if you’re going to call me a liar, you and I aren’t going to interact anymore. [/QUOTE]
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