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<blockquote data-quote="hawkeyefan" data-source="post: 8267837" data-attributes="member: 6785785"><p>Because I think it’s possible to portray more than one idea. I’ve acknowledged that someone telling a poster who’s asked how to incorporate horror into their existing D&D campaign to “just play Call of Cthulhu” is thoughtless. I agree with that part.</p><p></p><p>What I don’t agree with, and what I think is equally thoughtless, is claiming that D&D can do anything. And although I think [USER=6704184]@doctorbadwolf[/USER] has been careful about adding in little qualifiers like “switching systems for one adventure of an ongoing campaign” and so on; it’s all being positioned as part of an ongoing D&D campaign. So having one session be a heist or a horror scenario, of course it doesn’t make sense to switch games. But is that generally what people suggest? I mean it’s the internet, so I’m sure it happens. But you have to just disregard crappy advice like that and move on. </p><p></p><p>But if you read the examples he’s offered, he’s yet to acknowledge any shortcoming for D&D. </p><p></p><p>He’s explained how it can do horror, how you can do Aliens with a dragon and an isolated location and a fear effect scale, and so on. Never once has he said something like “wow the stress dice and panic rules for Aliens are much more robust than the rules tweaks I made to D&D to pull off horror; if I wanted a prolonged campaign with those themes that would likely be a better choice.”</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8267837, member: 6785785"] Because I think it’s possible to portray more than one idea. I’ve acknowledged that someone telling a poster who’s asked how to incorporate horror into their existing D&D campaign to “just play Call of Cthulhu” is thoughtless. I agree with that part. What I don’t agree with, and what I think is equally thoughtless, is claiming that D&D can do anything. And although I think [USER=6704184]@doctorbadwolf[/USER] has been careful about adding in little qualifiers like “switching systems for one adventure of an ongoing campaign” and so on; it’s all being positioned as part of an ongoing D&D campaign. So having one session be a heist or a horror scenario, of course it doesn’t make sense to switch games. But is that generally what people suggest? I mean it’s the internet, so I’m sure it happens. But you have to just disregard crappy advice like that and move on. But if you read the examples he’s offered, he’s yet to acknowledge any shortcoming for D&D. He’s explained how it can do horror, how you can do Aliens with a dragon and an isolated location and a fear effect scale, and so on. Never once has he said something like “wow the stress dice and panic rules for Aliens are much more robust than the rules tweaks I made to D&D to pull off horror; if I wanted a prolonged campaign with those themes that would likely be a better choice.” [/QUOTE]
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