Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8267892" data-attributes="member: 6785785"><p>Sure. One scenario/session/adventure being a slightly different genre and then shifting back to the default D&D or another genre...I mean, you’re talking about yourD&D campaign so of course “play game X” is kind of pointless. Unless maybe someone said somethig like “you know Savage Worlds is a system that’s designed to specifically adapt to different genres, maybe you should consider that” which may actually be good advice.</p><p></p><p>But if your stance is that you only want to play D&D because that’s what’s convenient/fun/comfortable for you and your group, then no advice of “play game x” will ever really be helpful. </p><p></p><p>So if that’s the case, then what are you ever even asking for? Do you start threads like “How do I make my D&D game have a horror vibe?” Because you already seem to have all the answers on that....according to your posts in this thread, you can make D&D do anything, and easily.</p><p></p><p>So is this just a phantom problem? </p><p></p><p></p><p></p><p>I don’t think offense was intended, but that doesn’t mean it’s not there. Saying that making all these changes to get D&D to do whatever you want and just as good or better than a game specifically designed to deliver said experience...it’s dismissive of the efforts made to design that game. It’s dismissive of the effort to learn those games. </p><p></p><p></p><p></p><p>We’ll have to see. I’m sure that Ravenloft will incorporate some rules to try and dial up the horror. And I’m sure some of those will be pretty cool. But I’m sure that other elements will remain exactly the same, and that those may undermine any changes they do make....resulting in a game that’s probably a bit incoherent in spots.</p><p></p><p>My expectation is that it’ll be D&D with a sheen of gothic horror on top. Essentially, the PCs will be killing more undead and other horror-themed monsters instead of orcs and dragons. There may be some kinf of Horror Factor rules bolted on, and maybe even some “Corruption” type mechanics. </p><p></p><p>I would expect that if you wanted a persistent horror campaign, then chances are you’d be better off with any number of other systems rather than Ravenloft. </p><p></p><p>But cue the “well I only want to do horror for one adventure and then shift to pulpy heroics, so of course D&D is better” response.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8267892, member: 6785785"] Sure. One scenario/session/adventure being a slightly different genre and then shifting back to the default D&D or another genre...I mean, you’re talking about yourD&D campaign so of course “play game X” is kind of pointless. Unless maybe someone said somethig like “you know Savage Worlds is a system that’s designed to specifically adapt to different genres, maybe you should consider that” which may actually be good advice. But if your stance is that you only want to play D&D because that’s what’s convenient/fun/comfortable for you and your group, then no advice of “play game x” will ever really be helpful. So if that’s the case, then what are you ever even asking for? Do you start threads like “How do I make my D&D game have a horror vibe?” Because you already seem to have all the answers on that....according to your posts in this thread, you can make D&D do anything, and easily. So is this just a phantom problem? I don’t think offense was intended, but that doesn’t mean it’s not there. Saying that making all these changes to get D&D to do whatever you want and just as good or better than a game specifically designed to deliver said experience...it’s dismissive of the efforts made to design that game. It’s dismissive of the effort to learn those games. We’ll have to see. I’m sure that Ravenloft will incorporate some rules to try and dial up the horror. And I’m sure some of those will be pretty cool. But I’m sure that other elements will remain exactly the same, and that those may undermine any changes they do make....resulting in a game that’s probably a bit incoherent in spots. My expectation is that it’ll be D&D with a sheen of gothic horror on top. Essentially, the PCs will be killing more undead and other horror-themed monsters instead of orcs and dragons. There may be some kinf of Horror Factor rules bolted on, and maybe even some “Corruption” type mechanics. I would expect that if you wanted a persistent horror campaign, then chances are you’d be better off with any number of other systems rather than Ravenloft. But cue the “well I only want to do horror for one adventure and then shift to pulpy heroics, so of course D&D is better” response. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D compared to Bespoke Genre TTRPGs
Top